CONSUMER BEHAVIOR AND MARKETING STRATEGY
by
J. Paul Peter & Jerry C. Olson
Fifth Edition
Irwin McGrawhill Companies
Copyright 1999
United States
Megaresorts
in Las Vegas
The wave of expansion
in Las Vegas in the early 1990s was amazing, even by the flamboyant standards
of that town. Several Megaresort properties opened in 1993, including Mirage
Resorts $475 million Treasure Island hotel and casino, which featured sword flights,
galleonsin full sail and a massive vidio arcade. Just down the strip was the
$350 million Luxor, a hotel and casino inside a 30 story glass pyramid, guarded
by a replica of the Sphinx and complete with a boat ride inside the lobby.
Along with the traditional gambling games, the Luxor offered customers a mix of
futuristic amusements, laser lights and elaborate waterways.
The biggest new
megaresort of all is the MGM Grand. Costing over $1 billion, the Grand is an
elaborate entertainment environment along with a casino. The Grand opening was
an entertainment extravaganza including two concerts by Barbara Streisand;
performances by Frank Sinatra, Don Rickles and Kenny Loggins; a tennis match
between Jimmy Connors and Andre Agassi; and various other events. With over
5,000 rooms, the MGM Grand is the biggest hotel in the world. The Grand is so
big it has its own power plant, a medical clinic with 12 full-time doctors on
staff, and a restaurant that can serve 11,000 buffet meals per day. Even the
casino area is gigantic at 170,000
square feet nearly the size of four football fields.
Besides sheer size, the
MGM Grand has several other features that it make it unique. Customers enter
beneath a seven story lion’s head. When tired of gambling, people can relax at
a pool and beach size of two football fields and watch a 30 million special
effects show. Consumers can attend sporting events at a huge indoor stadium. In
addition, the Grand resort include a 33 acre amusement park with 12 rides and a
replica of the Emerald City Oz, complete with an animated witch that swoops
down over gamblers heads. At $25 for an entrance ticket, the park alone was
expected to bring in $58 million per year.
Sources:
Ronald
Grover, “Kirk Bets a Billion,” Business
Week, December 13, 1993, p. 46; Lisa Gubernick, “The Pied Pipers of Vegas,”
Forbes, December 6, 1993, pp. 235-36;
Pauline Yoshihashi, “Opening Shot Is Fired in Las Vegas Megaresort War, “The Wall Street Journal, October 15,
1993, p. B1. To see a map of the attractions at the Mirage Treasure Island
resort go to http://www.themirage.com/map.html;
the MGM Grand homepage gives all the details on this spectaculer consumption
environment at http://www.mgmgrand.com/.
This example describes
some aspects of the physical and social environment that can influence people’s
behaviors, cognitions and affective responses. In this chapter, we provide an
overview of these environmental influences. Our goal is to present a framework
for thinking about environmental influences on consumers that is useful for
creating effective marketing strategies.
We begin by discussing
several ways of thinking about the environment. Next we identify three
environments social, physical and marketing and we review the key dimensions of
each. Then we discuss the related concept of situations and show how marketers
can analyze environmental factors in terms of situations. We conclude the
chapter by discussing five marketing related situations information
acquisition, shopping, purchasing, consumpotion and disposition.
The
Environment
The environment refers
to all the physical and social characteristics of a consumers external world,
including physical objects (products and stores), spatial relationships
(location of stores and products in stores) and the social behavior of other
people (who is around and what they are doing). As part of the Wheel of
Consumer Analysis (see Exhibit 2.3), the environment can influence consumers
affective and cognitive responses and their behavior. For instance, consumers
cognitive and affective systems respond to a new store by interpreting features
of this environment and deciding what behaviors to perform to accomplish shopping
goals.
Marketers are
especially interested in the interpreted environment, sometimes called the
functional (or perceived) environment, because this is what influences
consumers actions. Because each consumer has a unique set of knowledge,
meaningsand beliefs, the perceived or functional environment for each consumer
will be somewhat different. However marketers are seldom interested in the
idiosyncratic perceptions of individual consumers: they need to understand the
interpretations of the environment shared by groups of consumers. Fortunately, marketers
can ussually identify target market segments of consumers who share common
cultural backgrounds and have similar interpretations. For example, large
groups of American consumers probably have similar perceptions of shopping
malls, credit cards, or fast food restaurants and therefore use them in similar
ways.
The environment can be
analyzed at two levels macro and micro. Marketers need to determine which level
of environmental analysis is relevant for a marketing problem and design their
research and marketing strategies appropriately. The macro environment includes
large scale, general environmental factors such as the climate, economic
conditions, political systems and general landscape (seashore, mountains,
prairie). These macro environmental factors have a general influence on
behavior, as when the state of the economy influences aggregate purchases of
homes, automobiles and stocks. Highlight 11.1 describes how a change in the
macro environment can create marketing opportunities.
Highlight
11.1
Causal
Dress for Success
A major change in the
macro environment is sweeping corporate America. Corporate dress codes are
crumbling as more companies institute program such as “Causal Fridays.” More executives
(men and women) are dressing more causally at the office and not only on
Fridays. This trend has had a big impact on the clothing industry. At one large
retailer, sports coat sales increased 24 percent in 1993, whereas sales of men’s
suits dropped 3 percent.
Levi Strauss &
Company, manufacturer of Dockers, now a $1 billion line of causal men’s
clothing, developed a creative strategy in response to these environmental
changes. It created a toll free telephone line and invited corporate managers to
call to discuss changes to their dress codes. In late 1993, Levi’s sent a
newsletter and questionaire to thousands of corporate human resource executives
to help them decide what dress code was best for the company. The mailing
included a pictorial guide to casual dressing with the models wearing Levis and
Dockers pants and shirts (of course!).
Other manufacturers
have also responded to these environmental changes. Shirtmaker Van Hausen
created a line of loose fitting (oversized) shirts appropriate for office wear,
designed to be worn without coat. Several manufacturers created more casual tie
designs to team with more casual shirts. Haggar and Farah brought out casual
trousers in a new “no winkle” washable cotton fabric. Even stodgy Brooks
Brothers been aggresively promoting its more casual styles to executives.
Sources:
Teri
Agins, “Between Suits and Jeans: The Corporate Casual Look, “The Wall Street Journal, January 21,
1994, pp. B1, B8. Reprinted by permission of The Wall Street Journal, copyright 1994 Dow Jones & Company,
Inc. All Rights Reserved Worldwide.
The micro environment
refers to the more tangible physical and social aspects of someone’s immediate
suroundings the dirty floor in the store a talkative salesperson, the hot
weather today, or the people in your family or household. Such small scale
factors can have a direct influence on consumers specific behaviors and
affective and cognitive responses. For instance, people tend not to linger in
dirty, crowded stores; consumers might wait until evening to go shopping during
a heat wave; you get frustrated and angry in a slow moving checkout line when
you want get home to prepare dinner. Highlight 11.2 gives an example of how the
micro environment can influence consumer behavior.
Aspects
of the Environment
As noted in Chapter 2,
the environment has two aspects or dimensions the social and physical. Through their
marketing programs (building a new store), managers have direct control over
certain aspects of the social and physical environments. Both the controllable
aspects of the social and physical environments can influence consumers overt
behaviors as well as their affective and cognitive responses.
The
Social Environment
Broadly defined the
social environment includes all social interactions between and among people.
Consumers can interact with other people either directly (you might discuss
sports equipment or clothes with a friend, talk to a salesperson) or
vicariously (you watch your father negotiate a car price, observe the clothing
other people are wearing). People can learn from both types of social interactions,
direct and vicarious.
Highlight
11.2
Temperature
and Sales
The year 1988 will long
be remembered in the United States for the searing summer heat that spread over
nearly the entire country, accompanied in many places by a prolonged drought.
Although the weather wreaked havoc on many of the nation’s farmers, it was a
blessing for some companies. Sales of products such as water related toys,
fresh cold foods like lettuce and fruit, and bottled water were way up. The Crocodile
Mile, a 25 foot plastic water slide that can be used in the backyard, was one
of the five hottest selling toys of 1988. Production was completely sold out by
July. In a single week during the peak of the hot weather, demand for water
sprinklers to soak parched yards (and cool off hot kids) exceeded sales for the
previous 12 months combined.
Sales of central
air-conditioning hit new monthly records for nearly every month in 1988. But
the market for room air conditioners traditionally is even more sensitive to
changes in the weather. Just a couple of hot days in summer can send people
flooding into stores to buy window units, while a few chilly days in summer can
cool down demand just as quickly. Room air conditioner sales jumped by 28
percent in June 1988.
Other behaviors also
are affected by hot weather, People tend to cook less at home when it gets
really hot. But they don’t flock to full service restaurants because they don’t
want to get dressed up, either. Instead, they tend to eat things at home that
don’t require cooking, pushing up sales of fresh fruits and vegetables (for
salads). And so it goes, demonstrating that the physical environment can have
very large influences on consumers purchasing and consumption behaviors.
Sources:
Reprinted
from Ted Knuston, “Sales of Some Products Thrive Due to Heat Wave, “Marketing News 22. No.19 (September 12,
1938), pp.2, 12. Published by the American Marketing Association.
It is useful to
distinguish between macro and micro levels of the social environment. The macro
social environment refers to the direct and vicarious social interactions among
very large groups of people. Researchers have studied three macro social environments
culture, subculture, and social class that have broad and powerful influences
on the values, beliefs, attitudes, emotions, and behaviors of individual
consumers in those groups. For instance, a marketer might find that consumers in different subcultures or social
classes have quite different means end chains concerning a product, which
indicates that they are likely to respond differently to marketing strategies.
Such differences make macro social likely to respond differently to marketing
strategies. Such differences make macro social environments useful for market
segmentation.
The micro social
environment includes face to face social interactions among smaller groups of
people such as families and refrence groups. These direct social interactions
can have strong influences on consumers knowledge and feelings about products,
stores or ads and on their consumption behavior. For instance, people learn
acceptable and appropriate behaviors and acquire many of their values, beliefs,
and attitudes through direct social interaction with their families and
refrence groups. The influence of families, moreover, can continue for years as
some adult consumers purchase the same brands, patronize the same stores and
shop in the same way their parents once did.
Families and refrence
groups are influenced by the macro social environments of culture, subculture, and
social class. Exhibit 11.1 illustrates the flow of social influence from the
macro environments of culture, subculture and social class to the micro social
environments of refrence groups and family and then on the individual consumer.
We discuss these social influences at length in Chapters 12, 13 and 14.
Exhibit
11.1
Flows
of Influence in Social Environment
Culture
|
Subculture
|
Social class
|
Organizations
Refrence groups
Family
Media
|
Individual consumers
|
The hierarchial relationships
portrayed in Exhibit 11.1 can help us understand how various levels of the
social environment can influence consumers. For instance, consumers in
different subcultures may have the same cultural values but reflect them in
different ways. Likewise, consumers in different social classes may attempt to
satisfy subcultural value in different ways. Consider how people can satisfy
the common America value of achievement. A person living in a rural subculture
might fulfill this value by going to agriculture school, earning a degree, and
becoming an excellent farmer. In an urban subculture, a person with the same
achievement value might go to low school after college, earn a degree and
become successful attorney. Similarly, the social class of an individual can
influence the college decision (a local community college, a large state school
or internationally famous university). In turn, these macro social influences
are filtered by a person’s family situation (parents expectations and financial
support) and refrence groups (where one’s friends are going to college). In
sum, although many individuals may share the same cultural values, their
methods of achieving these values may differ considerably, depending on their
macro and micro social environments. This suggests that people in different
social environments are likely to use different means to reach the same ends.
Exhibit 11.1 also
identifies other social entities involved in transferring meanings, values and
behavior norms from the macro social environment to individual consumers. These
include media such as TV programs, newspapers, magazines, movies, literature and
music as well as other organizations such as religious and educational
institutions, police and the courts and government. Organizations also include
business firms that develop marketing strategies to influence individual
customers.
The
Physical Environment
The physical
environment includes all the nonhuman, physical aspects of the field in which
consumer behavior occurs. Virtually any aspects of the physical environment can
affect consumer behavior. The physical environment can be divided into spatial
and nonspatial elements. Spatial elements include physical objects of all types
(including product and brands) as well as countries, cities, stores and
interior design. Nonspatial elements include intangible factors such as
temperature, humidity, illumination, noise level and time. Marketers need to
understand how various aspects of the physical environment influence consumers
affect and cognitions and behaviors. In this section we discuss three factors
in the nonspatial environment time, weather and lighting.
Time
Time has a great effect
on consumer behavior. For instance, behaviors are influenced by the time of day
(stores tend to be more crowded during the lunch hour), the day of the week
(Mondays are often slow days for restaurants), the day of the month (sales may
drop off just before the last of the month and pick up again after the first),
and the season of the year (during the pre-Christmas holiday season, people’s
shopping behaviors are quite different from other times of the year).
As another example of
the effects of time, consider that Daylight Saving Time Coalition once
petitioned Congress to increase daylight saving time by seven weeks per year.
Advocates of this changes included the management of 7 Eleven convinience
stores, who believed more women would stop at its stores on the way home from
work if it were still light outside. The company estimated this extra daylight
would increase sales by $30 million. Another advocate of this change was the
Barbeque Industry Association. Reasoning that people would cook out more if it
were light during the dinner hour, this association predicted an increase in
sales of charcoal briquettes of 15 percent ($56 million) and 13 percent ($15
million) for starter fluid. Golfers were expected to play 4 million more rounds
and buy an additional $7 million worth of clubs and balls and tennis buffs
could get in 9.8 million more hours of outdoor play and spend another $7
million on equipment. Thus, what might seem to be a minor change in time could
well have consider able impact on consumer behavior.
Lighting
Considerable evidence
reveals that lighting affects behavior. It has been found that people work
better in brighter rooms, but workers find direct overhead lighting unpleasant.
In business meetings, people who intend to make themselves heard sit under or near
lights, whereas those who intend to be quiet often sit in darker areas.
Intimate candlelight may draw people together; bright floodights can cause
people to hurry past a location. Overall, lighting may affect the way people
work and interact with others, their overall comfort and even their mental and
physical health
Although it seems
likely that lighting could affect consumers moods, anxiety levels, willingness
to shop and purchase behavior, little research is available on this topic.
However, one discussion of lighting in retail stores and malls suggested
specialized lighting systems increased sales dramatically. Pillowtex
Corporation attributes one third of its $3 million plus annual sales to this
lighting approach.
Marketing
Implications
Although much of the
environment cannot be controlled by marketing managers, marketers can influence
certain aspects of the environment. Actually, every marketing strategy created
by a marketing manager involves changing
some aspects of the social and physical environments. For example, aspects of
the physical environment are changed by promotion strategies (a magazine ad, a
billboard along the highway), product strategies (a new squeeze bottle for
Crest tootpaste, a styling change in the Ford Taurus), distribution strategies
(the location of Burger King, a product display in a store) and even pricing
strategies (a Sale sign in a window, a price tag on a sweater).
Other marketing
strategies modify aspects of the social environment. For instance, Lexus trains
its car salespeople to be less aggressive and less pushy with customers. A health club encourages
members to invite a friend for a free workout. Wal-Mart stations an employee at
the store entrance to smile and welcome customers to the store.
These environmental
factors are created through marketing strategies and are designed to influence
consumer affect, cognition and behavior. In this sense, marketers can be seen
as environmental managers.
Situations
Because a huge number
of elements make up the social and physical environment, marketers may find it
difficult to identify the most important environmental influences on consumers
affect, cognitions and behaviors. It can be easier to analyze the influences of
the environment in the context of specific situations. A situation is neither
the tangible physical environment (a checkout counter, a storefront, your
living room, the temperature to day, a landscape) nor the objective features of
the social environment (the number of people in a store, the time of day).
Rather, a situation is defined by a person who is acting in an environment for
some purpose. A situation occur over what longer (eating lunch) or quite
protacted (buying a house). The person’s goals define the situation’s beginning
(goal activation or problem recognition), middle (working to achieve the goal)
and end (achieving the goal). Thus, a situation involves a sequence of goal
directed behaviors, along with affective and cognitive responses and the
various environments in which they occur. For instance, going to the mall to
look for a CD is a shopping situation, whereas having lunch with your best
friend is consumption situation. This view of situations as a series of goal
directed interactions between the environment, affect and cfognitions and
behaviour is consistent with Wheel of Consumer Analysis.
Situations vary in complexity.
Some situations take place within a single physical and social environment and
involve simple goals, relatively few behaviors and few affective and cognitive
responses. Examples of relatively simple consumption related situations include
buying a stamp at the post office, bargaining with a salesperson over the price
of stereo system or discussing or spring break trip with your friends over
dinner. Other consumer situations are more complex. Complex situations may take
place in multiple physical and social environments, involve several (perhaps
conflicting) goals and require many different behaviors and cognitive and
affective responses. Shopping for a new winter coat at the mall is an example
of a more complex situation.
Many consumer related
situations are common and recurring. For intance, American consumers frequently
buy gas for their cars, watch TV in the evening, shop for new clothes, rent
videos, and go to grocery stores. As their experiences accumulate over time,
consumers form clear goals, develop consistent problem representations for
these recurring situations, and learn appropriate behaviors. There after when
the problem situation occurs again, appropriate knowledge schemas and scripts
may be activated from memory to influence consumer behavioral, affective and
cognitive responses in that environment/situation. To the extent that people
tend to form approximately the same interpretations for common consumer related
situations, their behaviors will also tend to be similar. When common reactions
occur, marketers can develop marketing strategies that should affect consumers
in a target segment in similar ways.
In contrast, consumers
may not have clear goals or relevant knowledge when faced with new or
unfamiliar situations. They may have to consciously interpret and integrate
information to determine their goals, identify salient environmental factors
and choose appropriate behaviors. Marketers should develop strategies to help
consumers cope with unfamiliar situations. For instance, life insurance
salespeople are trained to help consumers recognize their situation by defining
their goals (college educaqtion for children, retirement plans, pay off mortgage)
and identifying key environmental considerations (current savings, children’s
ages, time to retirement). Then, in the contest of that situation, the
salesperson can demonstrate the self relevance of life insurance.
Analyzing
Situations
A powerful approach to
understanding environmetal influences to analyze the situations in which the
consumer experiences the environment. Marketers should understand the physical
and social environments in terms of the perspectives of the consumers who
experience them. To analyze a situation, marketers should first determine the
major goals that define the situation for their target customers. Then they
should identify the key aspects of the social and physical environments in the
situation, including marketing strategies that might affect the consumer.
Finally, marketers should attempt to understand consumers affective, cognitive
and behavioral responses to these environmental characteristics.
Marketers can learn
about personal consumption situations by asking consumers to describe the major
occasions when they consume the product. A study conducted by one of the
authors provides an example of such an analysis. We asked several candy users
to describe the major situations when they ate candy. One young woman, a
college freshman, identified three major consumption situations that she
described in terms of her own goals, feelings and behaviors.
Situation
1
|
Hungry
in a rush
Environment:
hectic; many other people around; between classes at the university.
Goal:
Satisfy hunger and get energy.
Affect/cognition:
feeling hungry, stressed and tense.
Behavior;
snack on candy between and during class.
|
Situation
2
|
Lazy-relaxed.
Environment:
quiet, alone at home in evening.
Goal:
relax so I can concentrate on work.
Affect/cognition:
feeling relaxed and calm, but alert.
Behavior:
Snack on candy while reading or studying.
|
Situation
3
|
Calm
at lunch.
Goal:
I need a reward.
Affect/cognition:
happy to be home after hectic class schedule; starting to calm down.
Behavior:
eat candy for dessert.
|
These three consumption
situations occurred in the three different environments and each situation
involved somewhat different goals, affective and cognitive states, and
behaviors. Different products are likely to appeal the consumer in these
situations.
Marketing strategies
are seldom based on an analysis of a single consumer. Marketers are interested
in identifying situations that are experienced similarly by large numbers of
consumers. Then managers can develop marketing strategies (special products,
prices, or advertising campaigns) for these consumption situations. For
instance, a study fast food restaurants identified four consensual. I use
situations lunch on a weekday, a snack during a shopping trip, an evening meal
when rushed for time and an evening meal with family when not rushed for time.
The authors found that different choice criteria were used in these situations
(speed of service was more important at lunch; menu variety was more important
in the evening when not more appropriate for certain situations. Finally, even
if the same fast food restaurant was patronized in these different situations,
consumers behaviors and affective and cognitive reactions in those situations
could be quite different (rushed/not rushed, relaxed /not relaxed).
Exhibit
11.2
Five
Generic Consumer Situations
Situations
|
Generic
Behaviors
|
Specific
Behaviors and Environments
|
Information
acquisition
|
Information
contact Communication
|
Reading
a billboard while driving
Discussing
running shoes with a friend at a track meet
Watching
TV commercial at home
|
Shopping
|
Store
contact
Product
contact
|
Window
shopping in a mall
Browsing
through an L.L. Bean catalog in a restaurant
Comparing
brands of shirts in a store
|
Purchase
|
Funds
access
Transaction
|
Obtaining
a Visa card at a bank
Going
to check out counter at Sears
Calling
in an order to Lands End from home
|
Consumption
|
Use
|
Eating
a taco at Taco Bell
Using
a refrigerator for 15 years
|
Disposition
|
Disposal
|
Recycling
alumunium cans
Throwing
away a hot dog wrapper at a hockey game
|
Generic
Consumer Situations
In this section, we
consider five generic consumer situations information acquisition, shopping,
purchase, consumption and disposition (see Exhibi8t 11.2). These broadly
defined situations are relevant for most products. Marketers can analyze these
situations to identify consumers behavioral goals, relevant affect and
cognitions and the key environmental factors and can then develop marketing
strategies to change, facilitate, or maintain the key behaviors.
Information
Acquisition Situations
The information
acquisition situation includes the environments where consumers acquire
information relevant to a problem solving goal such as a brand or store choice.
An information acquisition situation may contain social factors (word of mouth
communication from friends, persuassion attempts by a salesperson) and physical
stimuli (prominent signs in a store, labels on a product package) that can
influence consumers affet, cognitions, and behaviors. As you learned in Chapter
5, such information may be acquired accidentally as consumers randomly come
across information in their environments, or intentially as they consciously
seek information relevant to their current goals.
Marketers have
considerable control over many aspects of consumers information environments,
especially the advertising, sales promotion and personal selling elements of
the promotion mix. Marketers can place signs in stores and on the front windows
of shops, send direct mail material about their products to consumers and place
ads on TV, in magazines and on billboards. They can add information to packages
and labels or provide salespeople with special information to convey to
customers. Other aspects of consumers information environments are not under
marketers direct control for example, marketers can try to generate publicity
and new articles about their product or encourage consumers to tell other
consumers about a product. However, they may not be successful in creating this
environmental information.
Two especially
important generic behaviors in information acquisition situations are
information contact and communication. Because approximately two thirds of
retail purchases are based on decisions made in the store, contact with
marketing information in a store can have a significant influence on consumer
behavior. Various marketing strategies are designed to facilitate information
contact. For instance, A&P supermarkets (among others) allow ads on
shopping carts. Pepsi cola has experimented with putting multicolored ads on
paper grocery bags.
Modern technology
allows marketers to direct information at precisely defined target groups. Many
grocery stores have electronic coupons depending on what products a consumer
buys. For instance, people buying peanut butter might receive a coupon for
bread, or customers who buy Folgers coffee might receive a coupon for bread, or
customers who buy Folgers coffee might receive a coupon for Maxwell House.
Other marketing strategies are designed to facilitate information contact at
the point of purchase. An example is the interactive computer display developed
for Clarion Cosmetics. By answering a few simple questions, consumers can
receive information about which Clarion products are best for their skin color
and tone.
Communicating with
customers, usually via salespeople, is an important marketing strategy for
companies. For example, Toyota, manufacturer of the Lexus luxury car,
intensively trains its salespeople spend an average of 90 minutes presenting a
car to each potential customer, much more than the industry average. Service
after the sale is extremely important for all auto manufacturers and dealers.
Consumers top complaint with auto service is having to bring the car back
because the problem was not fixed properly the first time. Research showed that
Lexus consumers believed this was largely because of poor communication in that
their problems were not adequately explained to the mechanies doing the work.
So when, Lexus buyers come to the dealers for service they speak directly to
the diagnosis to make sure the problems are clearly communicated to the
mechanics who will fix the cars.
Shopping
Situations
The shopping situation
includes the physical, spatial and social characteristics of places where
consumers shop for products and services. Shopping behavior can occur in a
variety of environments. Such as in boutiques, department and discount stores,
malls, and pedestrian only retail areas being developed in many cities, in the
home (via catalogs or television home shopping programs), at flea markets and
auctions and so on. In retail environments alone, a huge number of physical
factors including store design and layout, lighting and display fixtures,
colors, the overall size of the store and miscellaneous other factors (such as
temperature and noise level) and their cognitions and affective states (moods
are feelings of involvement with shopping).
Shopping situations
also include the merchandise (the particular products and brands) displayed in
stores and catalogs. One innovation in car selling is the auto center in which
a dealer combines several franchises under one roof. Customers can examine
dozens of makes and models in one is shopping trip, much like shopping for a
new dress or business suit at a large department store.
In addition, the
shopping environment includes socialo factors such as how many salespeople and
checkout personnel are in the store, how store personnel act toward customers,
the presence of friends and relatives accompanying the consumer, the amount of
crowding and the types of other people found there. All of these aspects of the
shopping environment can influence consumers behaviors, cognitions and
affective responses. For instance, many people dislike going to an auto
showroom where they fear being “attacked” by hungry salespeople are in sight.
Instead, consumers are greated by a receptionist behind a marble desk. Without
interruption, they can learn more about the Lexus by studying the “media wall”
consisting of videos and print materials. Only on request will the
receptioninst call a sales representative to talk the consumer.
Of the many behaviors
affected by the shopping environment, two are of particular importance: store
contact and product contact. Store contact is critical for retailing success,
and marketing strategies are intended to get consumers to come to the store. Giving
away a free CD to the first 100 people to show up at an electronics store on a
Saturday morning is an example of such a strategy.
Location is another
critical environmental influence on store contact for many types of stores; for
example, fast-food restaurants and convinience food stores need to be located
in high traffic locations. (Highlight 11.3 describes an unusual strategy to increase
store contact behavior.) As another example, consider the location strategy of
Sunglass for $35 to $100. Their locations in the well traveled aisles of
shopping centers, malls and airports facilitate store contact. Their marketing
strategy also addresses information acquisition by facilitating communication
with the customer. Each Hut is staffed with well trained, knowledgable
salespeople who are able to tell customerswhy they should pay $80 or more for a
pair of Sunglasses.
The location of smaller
boutique type stores (candy, natural foods, gifts) in shopping malls can have a
critical effect on store contact behaviors. A desirable location is close to
the entrance of one the large and glamorous anchor stores, usually department
stores found at the ends or middle of the mall. These anchor stores draw many
consumers and the smaller stores benefit from the traffic flowing past their
doors. The importance of locationwithin the mall was clearly shown during the
recression of the early 1990s. When some retailers such as Bonwit Teller and B.
Altman filed for bankruptcy. The Mall at Short Hills, an upscale mall in New
Jersey, lost two of its four anchor stores. Immediately, the surrounding
smaller stores at the mall also began having difficulties. Such changes in mall
shopping environments can initiate a cycle of reciprocal effects on behaviors,
affect and cognitions, and the environment. As more stores fail, a mall
accumulates more empty, boarded up srores, the shopping environment further
deteriorates and consumers become concerned and begin staying away.
Product contact is
another important behavior affected by environmental characteristics of the
shopping situation. Consider how the probability of product contact is reduced
in very large stores, or if shoppers are discouraged from lingering in a store
by overcrowding (too many other shoppers), or if sales personnel are overly
aggressive (driving of some customers). Some stores use restful music, warm
colors schemes.and low key salespeople to encourage shoppers to linger in their
stores thus enhancing the probability of product contac. In large self service
stores signs are hung from the ceilings to identify product locations. To
facilitate product contact, Hallmark redesigned its product displays using
colored strips to identify different types of greeting cards and help customers
find the right cards quickly. In sum, retailers try to make the shopping
environment attractive, informative and easy to use.
Highlight
11.3
Mobile
Shopping Environments
Several companies are
experimenting with movable shopping environments. Kentucky Fried Chicken, for
example, rolled out a new concept in 1991 mobile merchandising. KFC built a KFC
unit can be set up at fairs, outdoor jazz and rock concerts, and amusement
parks to pursue customer wherever they go.
Pizza Hut, considered
the innovator in the field, has more than 250 mobile kiosks in place, mostly in
airports. Taco Bell hopes to increase the number of its outlets to over 10,000
by the end of the decade, a significant proportion will be mobile units.
McDonald’s is not involved yet and Dairy Queen is studying the use of carts to
sell its products.
Why go to the trouble?
One reason is that the fast food industry has already taken most of the best
fixed locations on street corners and in malls. With a mobile unit, if
customers don’t show up, you move the restaurant to another spot. Another
advantage is cost. The mobile units are much less expensive than a fixed site.
A Taco Bell cart in an airport runs about $30,000 and the larger KFC truck
costs about $200,000, compared to about $1 million for a bricks and mortar fast
food restaurant.
Sometimes these unusual
shopping environments create interesting consumer behavior problems. For
instance, Pizza Hut discovered that some customers didn’t believe the pizzas at
the mobile airport kiosk where made fresh on site. So the company redesigned
the ovens (changed the purchasing environment) so customers could see the
pizzas going into the oven.
Marketers of mobile restaurants
must be especially conscious of consumers’ consumption environments. In most of
these moving restaurants, the range of products available is limited to foods
that people can eat on their feet. Therefore, KFC sells only chicken nuggets
and sandwiches in its mobile restaurant.
Source:
Marj
Charlier, “Restaurants Mobilize to Pursue Customers, “The Wall Street Journal, June 10, 1991, pp. B1, B5. Reprinted by
permission of The Wall Street Journal, copyright
1991 Dow Jones & Company, Inc. All Rights Reserved Worldwide.
Another goal of store
design is to make the shopping environment more fun and exciting so that consumers will spend more
time in the store and be more likely to make contact with the merchandise.
Highlight 11.4 describes a similar example of a store environment that makes
shopping fun and increases product contact behavior.
Although the retail
store environment is important, other types of shopping environments are
becoming significant. These include shopping at home by telephone, by mail, or
by Internet (see Highlight 11.5). Obviously, the environment at home is
dramatically different from in the store shopping environment. Other shopping
environments are relevant for some products, including garage sales, flea
markets and swap meets, auctions, sidewalk sales, and private sales of
merchandise by individuals and street vendors. In some cities you can avoid
shopping situations entirely by hiring someone else to shop for you.
Highlight
11.4
The
Store Environment as Theater
Nike sells a lot of
shoes in his hometown store in Portland. Oregon, by creating an exciting. The
entire store, Nike Town, is a fantasy experience that closely resembles
theater. The center of the store is a tranqull town square with the sounds of
birds chirping. Surrounding the square on two levels are separate shopping
areas for different types of Nike shoes. The basketball area, for instance, has
a wooden truss ceiling and a wooden basketball court floor. Speakers beneath
the floor subfly fill the space with the hollow bounce of basketballs end the
sounds of shoes squeaking on the court. Nike Aqua Gear shoes (for water sports)
are displayed surrounded by large vertical tanks containing tropical fish, and
several large screen swaying among the coral.
To keep stock from
clutteting the fantasy environment, most shoes are stored downstairs.
Salespeople use computers to call down for cetian models and sizes, and the
shoes are sent up through clear plastic tubes via conveyor. Customer response
to the store was so strong that a much bigger store with a five story town
square was built in Chicago and another in Boston.
Source:
Associated
Press, “Nike’s Vision the Ultimate Store Includes Fantasy, “Marketing News, September 16, 1991, p.9.
Purchasing
Situations
The purchasing
situation include the social and physical stimuli present in the environment
where the consumer makes the purchase. Consider, for instance, the difference
in the purchasing environment for buying fresh vegetables at a supermarket
versus at an outdoor farmers market. In some cases the purchasing environment
is similar to the shopping environment, but they are seldom identical. In most
self-service stores, for instance, consumers pay for the products they have
selectedv at a checkout counter at the front of the store or at one of several
cash register locations around the store.
In some stores the
purchasing environment is designed to be quite distinct from the shopping
environment. For instance, the central checkout counter at one trendy music
store was desined to look like a giant piano keyboard with black and white
keys. In other retail environments, such as an automobile dealership, the
purchasing environment may be a separate room used axclusively for the purchase
transaction. This is where the sales person and customer(s) retire to negotiate
the final details of purchase.
Sometimes the shopping
environment intrudes into the purchasing environment. For instance, checkout
lines at grocey stores usually include displays of products such as magazines,
gum and candy items, film and cigarettes to stimulate impulse purchases. The
information acquisition and purchase environments also may overlap. For
instance, A&P a chain of some 1,200 grocery stores, once experimented with
showing ads on TV monitors placed at the checkout aisle, but many consumers
complained that this type of information contact was too intrusive. Besides, few customers left the
line to get a product that was advertised.
Marketers are
particularly interested in influencing two behaviors in purchasing situations funds access and the final transaction. For instance, most
grocery stores and other retail stores have streamlined the transaction
procedures in the purchasing situation by installing scanner equipment to speed
up the checkout process. Sotheby’s, the world famous auction house for fine
art, found that the extreme escalation of art prices in the late 1980s had
created a funds access problem for customers. Buyer did not have the large sums
of cash (millions, in some cases) necessary to buy fine works of art, so
Sotheby’s instituted a credit policy by which it would lend up to one half the
cost of artwork, using the other works of art owned by the borrower as
collateral.
Highlight
11.5
The
Shopping Environment at Home versus the Mall
Many Americans love to
shop, but where? Although malls are still popular, fewer consumers enjoy going
to the local mall. In 1982 average shopping time was 72 minutes and the number
of stores visited decreased from 3.6 to 2.6. More consumers wanted to get into
the store and out again (with their purchases) as quickly as possible. Some
consumers avoided travelling to a retail store altogether by shopping from the
comforts of their homes.
Home shopping using
catalogs or TV, or even computers, grew rapidly. In 1993 Home Shopping Network
merged with QVC, creating a home shopping meganet work available to over 60
million viewers (about two thirds of U.S. households). At that time TV shopping
was a $2.2 billion industry, growing at about 20 percent a year. Long shunned
by most major retailers. TV shopping had evolved beyond hawking tacky figurines
and cheap costume jewelry. Now many retailers were becoming quite interested in
TV shopping. Even Saks Fifth Avenue sold clothes on QVC. Macy’s planned to
introduce its own 24 hour shopping channel. Other retailers are likely to
follow suit as TV channels proliferate.
Analysts once thought
the TV home shopper was older, lower income and rather unsophisticated. By the
mid 1990s many consumers regularly shopped via TV. Actually, the typical TV
shopper is almost identical to the average retail shopper: 25-34 years old,
educated, reasonably affluent, and fashion conscious (and surprisingly, nearly
50 percent are men!).
Consumer can also shop
from home using catalogs, and some consumers even use computer based shopping
services such as CUC International. For a membership fee of about $50, CUC
offers consumers substantially discounted prices on 250,000 brand name items.
Consumers place their orders via phone or computer modem, and the item is
shipped directly from the manufacturer generated about $42 billion in sales
(compared to $789 billion at retail stores), but home shopping was growing
rapidly ar 30 percent per year, while retail sales declined 3 percent. Of
course, the popularity of home shopping does not mean that conventional retail
stores are doomed far from it. Many people still prefer to shop in stores and
malls. Part of the attraction seems to be the stimulating physical environment
and entertainment value of a retail store. Also, the social environment of
retail shopping is important to many consumers who value interacting with
friends, family, other customers and even salespeople. Still, shopping from the
comfort of home is a growing attraction.
Sources:
Cyndee
Miller, “Catalogs Alive, Thriving, “Marketing
News, February 28, 1994, pp.1-2; Laura Zinn, Gail De George, Rochelle
Shoretz, Dori Yang, and Stephanie Anderson, “Retailing Will Never Be the Same,”
Business Week, July 26, 1993,
pp.54-60.
Consumption
Situations
The consumption
situation includes the social and physical factors present in the environments
where consumers actually use or consume the products and services they have
bought. Obviously, consumption behaviors
(and related cognitive and affective processes such as enjoyment, satisfaction
or frustation) are most relevant in such situations. Consider how clean, tidy,
well-lighted, and attractively decorated consumption environments in
full-service and fast-food restaurants, pubs and bars, nightclubs and discos
and ice cream padors can enhance consumers enjoyment environment may be
critically important to consumers satisfaction with their purchases.
Consider the
consumption environment in two bars at the Minneapolis and Detroit airports.
Host International, a division of Mariott Corporation, re-created the Cheers
bar from the famous TV show of the same name, including Sam’s Red Sox jersey
framed on the wall, the wooden Indian statue inside the door, and the
Wurtlitzer jukebox. In addition, two familiar patrons are preched at the bar
replicas of Norm and Cliff. Up to 46 of these Cheers bars are planned for other
U.S. airports.
For products such as
appliances, clothing, cars and furniture, marketers have almost no direct
control over the consumption environment. These products are taken from the retail
environment and consumed elsewhere (usually in consumers bonuses). Moreover,
for many of these products, the consumption behaviors over long periods (most
people own and use a car or a microwive oven for several years). In some cases,
the consumption environment might change during the useful life of the
products, and this could affect consumption related cognitive and affective responses
(satisfaction) and behaviors (repairs and services). Perhaps the best marketers
can do in these consumption situations is to monitor consumers satisfaction
levels and behaviors over the lifetime of the product.
In other cases, however
marketers have much control over the consumption environment. For instance,
many service businesses, such as hairstylists, dentist and doctors and hotels
and motels have total control over the consumption environment because
consumption of these products and services occurs on the premises of the
seller. Obvious examples are golf courses, ski resorts and theme parks such as
Euro Disneyland outside Paris or Disney World in Florida, where the consumption
environment is a major part of the product/service consumers buy. Disney
Enterprises goes to great lengths to ensure that the consumption environment is
perfect. The opening example of megaresorts in Las Vegas concerns the
consumption environment as a major attraction.
Design of the
consumption environment can also be critical in the restaurant industry. The
Rainbow Room in New York serves halibut in gold-colored foil to enhance the
theatricality of the dining experience. Highly decorated theme restaurants are
popular in many U.S. cities. A restaurant in Salt Lake City replicates an 18th
century French farmhouse, down to ponds with geese and swans, peacocks roaming
the grounds, waitresses in period costumes, and dried herbs and flowers hanging
from the beamed cilings. An entrepreneur in Chicago created a series of offbeat
restaurants where the consumption
environment was as important as the food. One spot called R.J. Grunts offered a
burger and health food menu served by blue jeans clad waitpersons, with
mystical, New Age music playing in the background.
Not all consumption
environments are successful. A single type restaurant called Not So Great
Gritzbe’s had a sign reading “Eat and Get Out.” The walls were decorated with
Tums and Alka-Seltzer ads, and the food critic awards were crossed out.
Although the media were intrigued, consumers became worried and the restaurant
closed.
Disposition
Situations
For certain products,
marketers may need to consider other types of environmental situations. For
instance, the disposition situation is highly relevant for some businesses;
used car lots and used clothing stores are obvious examples. Here the key
behavior of interest is disposal of products. Many people simply throw away
unwanted products or give them to charity. Others sell their unwanted products
at flea markets, garage sales and swap meets. These situations offer
interesting environments for study. Disposition situations are relevant for
public policy issues, too.
In many countries,
including time United States, consumers are developing stronger values of
quality, cost consciousness and concern for the natural environment that, in
turn, are fueling interest in used products and the recycling of waste. Thus,
the markets for recycled goods and used products (Furniture and appliances,
clothing and housewares) are likely to increase and we can expect enterpreneurs
to develop strategies to serve these markets.
Marketing
Implications
Marketers need to
identify the key social and physical environmental features of the information,
acquisition, shopping, purchasing, consumption and disposition situations for
their producys. They also need to undesrtand consumers affective, cognitive and
behavioral responses to these environmental factors. For example, some aspects
of these environments may block behaviors crucial for the marketing success of
the firm’s product. Marketing strategies can be developed that modify the
environment to stimulate, facilitate and reinforce the desired behaviors. If
funds access is a problem for consumers, the company might introduce debit
cards, accept regular credit cards, or allow charge accounts. If consumers are
becoming increasingly discouraged with the shopping environment in many cities
(noisy streets, difficult parking, crowded stores, fear of crime), clever
marketers are likely to introduce alternative shopping environments, such as
home shopping opportunities through the mail or by telephone. For instance, a
home delivery service for groceries is available in San Fransisco. Strong
growth for such businesses is forecast for the 1990s.
Megaresorts
in Las Vegas
The megaresorts in Las
Vegas are extraordinary physical and social environments designed to appeal to
many types of consumers besides gamblers. Families and conventioners are two
primary target markets. Vegas has long offered sporting events and lavish
entertainment to draw adults and conventioneers to the gambling tables. The
megaresort hotels hope to attract families with theme parks for the kids,
evening entertainment for the parents and a fantasy environment for every one.
Each property offers many entertainment situations for consumers such as
behaviors rooms, elaborate pools, exciting celebrity entertainers, laser light
shows, theme parks and amusement rides, excellent restaurants and various
gambling activities (slot machines, card games, roulette). But would this
attract families with kids?
In 1992, more than 22
million visitors came to Las Vegas (compared to just over 13 million in
Orlando, Florida, home of Disney World). The crowds created a unique social
environment and opportunities for many other businesses. For instance, the Belz
Corporation recently opened a sprawling shopping complex of factory outlets.
The megaresorts in Las
Vegas need to understand various situations in developing their marketing
strategies. The consumption situation is most obvious. In addition to
traditional gambling activities, these megaresorts offer customers an
elaborate, fantastic physical environment plus a wide range of entertainment.
These properties of the consumption environment plus a wide range of
entertainment. These properties of the consumption environment help keep
customers at the property and close to the gambling tables.
The information contact
situation is relevant for making consumers aware of the resorts and their
attributes. Many Las Vegas resorts aired TV ads in California (the prime source
of visitors) that portrayed families enjoying theme parks and eating buffet dinners.
The new megaresorts
stimulated competition as other hotels considered how to change their
consumption environments to better entertain consumers. This led to further
changes in the Las Vegas environment. Mirage planned to develop a resort
project worth about $1 billion. Hilton spent over $100 million renovating the
Flamingo Hilton and added Andrew Lloyd Webber’s roller skating stage show, “Starlight Express,” as a permanent
attraction.
Summary
This chapter presented
an overview of environmental influences on consumer behavior. Three basic types
of environments were identified: social, physical and marketing. The social
environment includes the effects on consumer behavior of culture, subculture,
social class, refrence group and family. The physical environment includes the
effects of both spatial and nonspatial factors. The marketing environment
includes all stimuli associated with marketing strategies that influence
consumers cognitions, affect and behaviors either directly or indirectly.
We also discussed the
important concept of situations, which involves the continuous interaction over
time of consumers affective and cognitive responses and behaviors with one or
more environmental settings. We identified five broad, generic situations most
relevant for consumer research information acquisition, shopping, purchasing,
consumption and disposition. And we discussed the important social and physical
aspects of the environments in those situations as well as the key behaviors of
be adapted to changing environmental conditions but also pay an important role
creating the environment.
Key
Terms and Concepts
Consumption situation
260 Micro
social environmentt 249
Disposition situation
261 Physical
environment 251
Environment 247 Purchasing
situation 258
Information acquisition
situation 255 Shopping
situation 256
Macro social
environment 249 Situation
253
Review
and Discussion Questions
1. Go to the Mirage home page at http://themirage.com/ and explore the various
environments at this hotel including a volcano that erupts every few minutes, a
tropical rain forest, a giant aquarium with live sharks, gourmet restauranyts,
water falls and connected lagoons, a spa, a European style shopping boulevard,
Siegfried & Roy’s jungle habitat for white tigers, a pool for Atlantic
bottlenose dolphins and over 3,000 deluxe rooms and suites. Describes how these
environments might appeal to consumers in different market segments. How might
these environments influence consumers’ behaviors (stay at the Mirage and
gamble there)?
2. Consider the distinction between macro
and micro environments for grocery shoping. Which of these is more important
for marketing strategy?
3.Contrast the two approaches marketers
can take to analyze environmental factors versus considering environmental
factors in the context of situations. Under what circumtances might each of
these two approaches be most appropriate?
4.Use the situation of shopping for a
personnal cassete player to describe the relationships between the physical and
social environments. Point out those aspects that marketers could control.
5.What is a situation? Use examples from
your own, recent purchases to show how situations differ from environments.
6. Are environmental factors more important
as influences for new or recurring situations? Why?
7. Use the Wheel of Consumer Analysis to
describe how affect and cognition and behaviors interact with environmental
factors in a textbook purchase situation.
8. How can marketers use situational
analysis to segment markets? Identify some product categories where the
approach has been used to the advantage of the marketing organization.
9. For each of the five generic marketing situations, identify uncontrollable and controllable factors that should be considered in the development of marketing strategies.
9. For each of the five generic marketing situations, identify uncontrollable and controllable factors that should be considered in the development of marketing strategies.
Marketing
Strategy in Action
America’s
Movie Theaters
The price of admission
to many of America’s movie theaters sometimes buys an experience sensible
people would pay to avoid. The blackened and musty carpet in the lobby could be
a relic from the silent screen era. The $1.50 bucket of popcorn that’s small
size holds 10 cents worth of corn covered with a strange liquid, perhaps
derived from petroleum. Beneath the broken seats, sticky coats of spilled soda
pop varnish the floor. The screen is tiny, the vsound is tinny and the audience
is rude. Oh and one more thing the picture stinks.
Many theater owners
bought into the business at low prices after antitrust rullings forced the
major Hollywood studios, which had previously owned the leading theater chains,
to give up their movie houses. The new owners got a great deal. They owned the
only show in town (sometimes literally), and the studios promoted the movies.
As the easy profits rolled in, many exhibitors lost contact with their
customers. They milked the business and let their theaters deteriorate.
But the success of vidiocassette
rentals and cable TV during the early 1980s converted many moviegoers to stay
at homers. These changes forced exhibitors to recognize their folly. By 1985,
theaters were no longer the only show in town. Attendance dropped 12 percent
over 1984 figures. The $5 billion a year American movie theater industry was
fighting for survival.
The put the theater owners
in a bind. To regain the loyalty of their customers, they needed to pour money
into refurbishing, rebuilding, and restoring the glamour of moviegoing. But at
the same time they were being hurt by the new technologies that competed them.
To survive during these
changes, exhibitors developed a couple of temporarily successful strategies.
One was to develop their lobby concession stand as a source of revenues. To
keep some of their customers, many theaters kept ticket prices fairly low the
average price in 1985 was about $3.50 to $4 prices that lagged behind
inflation. Once inside through moviegoers were a captive market for the
popcorn, soda and candy sold at stupendous markups of 500 percent or more. A
well run concession stand generated at least $1 of sales and as much as 75
cents of profit per ticket buyer. Exhibitors found that they could survive by
charging ever more outrageous prices for popcorn.
What brands of candy
were in the typical concession stand? Usually, it was a strange mix of
oversized boxes that included very few of the best selling brands in the United
States. Theaters tended to stock candy brands like Milk Duds. Sho Caps and
Juiyfruits, hardly big sellers on the outside. The exception was Snickers, the
number one brand in the United States, which was present in most concession
stands. Do moviegoers have different tastes than the rest of the population?
No, of course not. The movie house operators preferred these brands because
they were more profitable. With limited space available, the operators stocked
the brands with the highest profit margins.
The profits from
concession sales can be considerable. For instancew. In 1985 a tub of popcorn
that cost 30 cents was sold for about $2 a markup of 567 percent. A soft drink
(often a Coke) that cost the theater 10 cents might have sold for 75 cents, a
650 percent markup. Candy produced a much smaller profit with markups of about
180 percent. On average, about 40 percent of the $850 million in annual
concession sales came from popcorn, another 40 percent from soft drinks, and
only about 20 percent from everything alse. Critics claim that by sticking to
the most profitable brands, theater owners are missing an opportunity to
increase overall candy sales by stocking more popular brands. As it stands now,
only about one third of moviegoers buy anything from the concession stand.
The other strategy was
the multiscreen theater. During the 1980s, exhibitors began chopping up their
grand old theaters into exhibitors did great, through (as long as they owned
the only theaters in town). A theater with four screens, about the national average,
is four times more likely to book a hit picture; the exhibitor then shows the
hit in the largest room and lesser movies in the smaller theaters. In the
1990s, the trend to multiscreen theaters continued with even larger complexes
being built, some with 15 or even 20 screens around a central core with
restaurants, game, rooms and elaborate conessions stands.
But at macro level,
more seats were the last thing the industry needed. In 1995, the total number
of tickets sold annually remained constant at about 1 billion, a number that
hadn’t varied much for 25 years. But when the growing population is considered,
this flat trend translates into a 24 percent per capita decline in moviegoing.
As a writer for variety said, “Filmgoing used to be part of the social fabric.
Now it is an impulse purchase.”
Marketers that
understand their custoners can gain an advantage. Many people believe that
movie theaters are competing with the VCR. But Madelyn Fenton, director of
marketing for American Multi cinema in Los Angeles says that VCRs have actually
helped movie theaters by addicting some people to certain actors, directors, or
movie genres. Fenton claims that the real consumer decision is whether to stay
home or go out. Most people have limited free time and many ways to spend it.
Movie theaters need to make the “going out to a movie experience” more positive
than the “stay at home experience.” One way to do that is to offer a better
experience when going to a movie.
Howard Lichtman, of
Cineplex Odeon Corporation, operator of 1,700 screens in North America,
emphasizes the movie experience: “People at home can pop popcorn and dim the
lights. They can even line up the chairs in their living rooms in a row. But
watching a movie at home is not the same as going to a movie theater. “Lichtman
considers the real threat to moviegoing to be other forms of entertainment
outside the home, such as going out to dinner or going to the ballet. The look
of Odeon theaters around the country
share a certain art deco glamour, but an Odeon theater in Des Moines and one in
Los Angeles may have different features to appeal to local interest. For
instance, the Cineplex Odeon Carnegie Hall theater shows a lot of “artsy
movies.” That theater also contains a stylish café serving coffees, bottled
waters and a wide assortment of fancy pastries. The café and foods appeal to
people who attend “art movies” because they like to discuss the movie before
and after they see it.
Another exhibitor says,
“We have to upgrade the quality of the moviegoing experience.”His newest theaters
have granite floored lobbies with painted murals, spacious auditoriums, and
first-rate sound and projection. The higher construction costs paid off in more
customers at higher than average ticket prices and a splendid $1.35 per ticket
take at the concession stand. However such theaters are still rare.
Of course, there are
still plenty of grungy movie theaters with the same old concession stands.
However, theater chains, especially in areas with lots of competition, are
attemting to differentiate themselves by modifying the moviegoing environment.
As one company executive said, “Everyone can pop popcorn and show a movie.”
Thus many theater
chains are experimenting with other modifications to the movie environment. For
instance, AMC in Los Angeles has tried to develop a competitive advantage over
its competition by offering patrons something beyond popcorn and Goobers at a
concession stand. Many of their theaters contain a café offering premovie and
postmovie taste treats such as crab, cakes, salads, gourmet pizza, croissant
sandwiches, and egg rolls. So, instead of going to dinner and a movie,
consumers can go to dinner in a movie theater.
To make the movie
experience more convenient (by cutting down on standing in line time), AMC
allows credit card sales and phone ahead credit card ticket purchases. In some
theaters, AMC installed self serve dispensers of tickets and vouchers for the
concession stand. AMC has tried some other marketing ideas to encourage
moviegoing. They have a MovieWatcher program targeted at the frequent
moviegoer. Members get points for every movie they attend, which quality them
for prizes, including posters and special movie screenings, “We are trying to
develop a loyal customer bane,”says Fenton, AMC executive.
Of course, the bottom
line is the movie itself, not the concession stand or the café or the bonus
points. If the movies aren’t great, people won’t see them in theaters. In fact,
theater attendance has been roughly stable for the past 10 to 15 years at about
1 billion tickets sold per year.
Not all theater chains
have bought into the upgrading trend and other special touches like gourmet
calos, General Cinema theaters, with about 1,300 screens, are about the same
everywhere Peter Farwell, vice presidentbof corporate relations says “People go
to see a picture, not the concession stand. People buy popcorn and soft drinks
at the movies, whether you live in New York or Indianapolis.”General Cinema
focuses on cleanliness and the concession stands, and leaves promotions to the
distributor.
Perhaps the bottom line
is that the concession stand is very important the theater profits whether it
sells Milk Duds and popcorn or cappucino and cheescake.
Discussion
Questions
1.
The VCR is a physical aspect of the
marketing environment that has affected moviegoing behavior in the United
States. Compare and contrast the consumption situations of watching a movie in
a theater versus seeing the same movie at home on your VCR. Discuss the
reciprocal interactions between environment, behavior and cognitive and
affective responses. What long-term effects do you think the in home VCR
environments will have on moviegoing? What can movie theaters do to improve the
situation?
2.
What macroenvironmental factors might
affect moviegoing behavior (both decrease and increase)? Consider their impacts
on different market segments. What marketing implications does your analysis
have for theater owners or movie companies?
3.
Analyze the information acquisition,
purchasing and consumption envioronments of different movie theaters in your
local area. What recommendations do you have for changing these environments to
increase sales and profits?
4.
Analyze the effects of the consumption
situation at movie theaters on consumers purchase of snacks at the concession
stand. What could theater owners do to change the purchasing and consumption
environments in their theaters to encourage higher levels of snack consumption
and greater sales at concession stands?
Source: Cyndee
Miller, “Theaters Give Em More Than Goobers to Win Back Viewers,”Marketing News, October 1, 1990, pp.1.6;
March Magiera, “Theater hains Applaud Fall Promotions,”Advertising Age, Septemmber 16, 1991, p.27; Alex Ben Block, “Those
Peculiar Candies That Star at the Movies,”Forbes,
May 19, 1986, pp. 174-76 and Stratford P. Sherman,”Back to the Future, “Fortune, January 20, 1966, pp.909-14.
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