CONSUMER BEHAVIOUR AND MARKETING STRATEGY
by
J. Paul Peter & Jerry C. Olson
Fifth Edition
Irwin McGrawhill Companies
Copyright 1999
United States
CHAPTER III: INTRODUCTION TO AFFECT AND COGNITION
CHAPTER III: INTRODUCTION TO AFFECT AND COGNITION
“Everyday” Affect and Cognition: Greg Macklin Goes Shopping
Along with million of
other consumers, Greg Macklin makes a weekly trip to a local supermarket to buy
groceries. On this sunny Saturday morning, Greg drives to the Giant supermarket
with his three years old daughter, Angela. As he walks through the front doors
of the store, Greg enters one the most complex information environments a
consumer can face.
A Supermarket is loaded
with information. The average American grocery store stocks some 10,000 items
and some very large stores may carry as many as 20,000. Large supermarkets
offer many alternatives in each product category. For instance, one large store
offers 18 brands of mustard in a variety of sizes. Moreover, most product
packages contain lots of information. The average package of breakfast cereal,
for example contains some 250 individual pieces of international.
Despite this
complexity, Greg (like most of us) feels no particular uneasiness or anxiety
about grocery shopping. He isn’t particularly excited either, because this is
familiar territory. During the next 45 minutes (the average time consumers
spend in store on a major shopping trip), Greg will process a great deal of
information. He will make numerous decisions during the time it takes to fill
his grocery cart. Most of his choices will be made easily and quickly seemingly
with little effort. Some choices through will involve noticeable cognition
(thinking) and may require a few seconds. And a few of his choices may require
substantial cognitive processing and several seconds, perhaps even minutes. How
does Greg Macklin move through this complex informational environment so
easily, buying dozens, perhaps hundreds of product? The affective and cognitive
processes that make this possible are the subject of this chapter.
Exhibit 3.1
The Wheel of Consumers
Analysis
This apparently simple,
everyday example of shopping for groceries actually involves rather complex
interactions between various aspects of the supermarket environment, marketing
strategies, Greg Macklin behavior and his affective and cognitive systems. In
this chapter we begin our examination of the affect and cognition portion of
the wheel of Consumer Analysis. We will describe consumers affective and
cognitive systems present a cognitive processing model of consumer decision
making and discuss the knowledge structures that consumers learn and store in
memory. Our goal is to understand consumer’s affective responses to their
experiences, their cognitive interpretations of those experiences, and how
these responses influence consumers interpretations of new experiences and
choice of behaviors to achieve their consumption goals.
Components of the Wheel
of Consumer Analysis
In Chapter 2 you
learned that consumer behavior situations such as Greg Macklin’s grocery
shopping trip can be analyzed in terms of four elements behavior, environment,
marketing strategies and the internal factors of affect and cognition. We
organized these four factors into a model called the Wheel of Consumer Analysis
(see Exhibit 3.1). Because these factors interact and influence each other in a
continuous, reciprocal manner, no factor can be fully understood in isolation.
Therefore, we begin our analysis of affect and cognition by first analyzing
Greg Macklin’s shopping trip in terms of the four elements in the wheel model.
Environment
What is the supermarket
environment like? Well on a Saturday morning the market is likely to busy, with
many people crowding the aisles. The store is likely to be somewhat noisy.
Because Greg is shopping with Angela, her chattering adds to the commotion. These
social aspects of the environment will influence Greg’s affect and cognition
and his overt behavior. The store layout, the width of the aisles the special
sale signs on the shelves, the product displays at the ends of the aisles and
elsewhere in the store, the lighting and other physical aspects of the
supermarket environment may also have an effect. Other environmental factors
such as the temperature, background music playing and the wobbly wheel on his
shopping cart may have important effects on Greg’s affect, cognition and
behavior.
Behavior
What kinds of behavior
occur in this situation? Greg is engaged in a large number of behaviors,
including walking down the aisles, looking at products on the shelves, picking
up and examining packages, talking to Angela and a friend he met in the store,
steering the wobbly cart and so on. Although many of these behaviors may not
seem to be of much interest to a marketing manager, some behaviors have
important influences on Greg’s affect and cognition and his eventual purchases.
For example, unless Greg walks down the aisle containing breakfast cereals, he
cannot notice and buy a package of Kellogg’s Raisin Squares. Typically
marketers are most concerned about purchase behavior. In the supermarket
environment, this means picking up a package, placing it in the cart and
playing for it at the checkout counter.
Marketing Strategies
Much of the store
environment Greg experiences is due to marketing strategy decisions made by the
retailer and the manufacturers whose products are carried by the store. In
fact, a grocery store is a very good place to observe marketing strategies in
action. The huge number of products sold in such stores requires an equally
large number of marketing strategies. For instance, a firm’s distribution
strategy (place products only in upscale stores) determines whether that
product is even present in a particular store. A variety of pricing strategies
(reduced price On Oreo cookies) and promotion strategies (free samples of
cheese) are evident in a supermarket environment. Package designs (easy opening
milk containers) and specific product characteristics (low calorie frozen
entrees) are also marketing strategies. Finally, specific environmental details
such as point of purchase displays (a stack of Pepsi six packs near to the
store entrance) are important aspects of marketing strategy. All of these
marketing strategies are environmental stimuli that are meant to influence
consumers affect and cognition their behavior.
Affect and Cognition
Greg’s affective and
cognitive systems were active in the supermarket environment. Indeed, consumer’s
affective and cognitive systems are active in every environment, but only some
of this internal activity is conscious, whereas a great deal of activity may
occur without much awareness. For instance, Greg may feel a bit angry about
getting a cart with a wobbly wheel. He also pays attention to certain aspects
of the store environment and ignores other parts. Some products capture his
attention while others do not. He interprets a large amount of information in
the store environment from aisle signs to brand names to price tags to
nutrition labels. In addition, he evaluates some of the products in terms of
meeting his needs and those of his family. He remembers what products he still
has on hand at home and what he has run out of and needs to replace. He makes
choices from among some of the 10,000 to 20,000 items available in the store.
In addition he makes decision about other specific behaviors. Should he go down
aisle 3 or skip it this week? Should he stock up on canned peaches or buy just
one can? Should he give Angela a cookie for being good? Should he take the
wobbly cart back and get another one? Should he pay with cash or by check?
Should he get paper or plastics bags?
In sum, Greg’s grocery
purchasing behavior on this particular Saturday morning is a complex function
of his social and physical environment the marketing strategies intended to
influence him, his own behavior and the processes of his affective and
cognitive systems. Each factor interacts with and reciprocally influences the
others.
About 45 minutes after
entering the Giant supermarket, Greg emerges with five bags of groceries
containing 48 different products. Given our analysis of his shopping trip, we
might be somewhat surprised to find that he has a smile on his face and does
not feel at all tried. In fact, he is already looking forward to his tennis
match. How did Greg’s affective and cognitive systems accomplish so much so
quickly with such apparent ease? How do we all perform similar cognitive feats
while shopping?
Affect and Cognition as
Psychological Responses
Affect and cognition
are rather different types of psychological responses consumers can have in
situations such as grocery shopping. Affect refers to feeling response, whereas
cognition consists of mental (thinking) responses. Consumers can have both
affective and cognitive responses to any element in the Wheel of Consumer
Analysis the environment, behaviors, and even other affective and cognitive
responses. Affect and cognition are produced by the affective and cognitive
systems, respectively. Although the two systems are distinct they are richly
interconnected, and each system can influence and be influenced by the other.
Exhibit 3.2
Types of Affective
Responses
Type of Affective Responses
|
Level of Physiological Arousal
|
Intensity or Strength of Feeling
|
Examples of Positive and Negative
Affect
|
Emotions
Specific feelings
Moods
Evaluations
|
Higher arousal and activation
Lower arousal and activation
|
Stronger
Weaker
|
· Joy, love
· Fear, guilt,
anger
· Warmth,
appreciation, satisfaction
· Disgust,
sadness
· Alert,
relaxed, calm
· Blue,
listless, bored
· Like, good,
favorable
· Dislike, bad,
unfavorable
|
In distinguishing
affect from cognition, you can think of affect as something people are or
something people feel (I am angry; Linda is in a good mood; Joe feels bored).
Because people experience affect in their bodies, affect seems to be a part of
the person at the time they experience it. In contrast, people have cognitions,
thoughts or beliefs (your mother believes Diet Pepsi is not fattening; Susan
knows where the grocery store is; your think your interview suit is stylish).
As mental states, cognitions are not usually.
Types of Affective
Responses
People can experience
four broad types of affective responses: emotions, specific feelings, moods and
evaluations. Exhibit 3.2 identifies these affective responses and gives some
example of each type. Each type of affect can involve positive or negative
responses. Feelings for example can be favorable (Joan was satisfied with her
T-shirt) or unfavorable (John was disgusted with the service has received).
Moods can be positive (relaxed) or negative (sad).
The four types of
affect differ in the level of bodily arousal or the intensity with which they
are experienced. The stronger affective responses, including emotions such as
fear or anger, may involve physiological responses (that are felt in the body)
such as increased heart rate or blood pressure, perspiration, dry mouth, tears,
rushes of adrenaline, or butterflies in the stomach. Specific feelings involve
somewhat less intense physiological reactions (Jennifer was sad when she sold
her old guitar). Moods, which involve lower levels of felt intensity, are rather
diffuse affective states (Robert was bored by the long shopping trip). Finally
evaluations of products or other concepts (I like Colgate toothpaste) often are
rather weak affective responses accompanied by low levels of arousal
(sometimes, one hardly feels anything at all).
The Affective System
Affective responses are
produced by the affective system. Although researches are still studying how
the affective system operates, they generally agree on five basic
characteristics. One important property is that the affective system is largely
reactive.
Highlight 3.1
Automatic Affective
Responses to Color
All living creatures have
certain innate responses to the environment and the responses to color are one
of the most important of these. The first thing people react to in evaluating
an object (a product or building) is its color and their automatic affective
response can account for as much as 60 percent of their acceptance of the
object. Your affective response to color can influence other emotions and
feeling as well as your cognitions and behaviors. Colors can attract or
distract you; colors can make feel good or bad; colors can draw you toward
other people or repel you; colors can make you want to eat more or less.
A person’s affective
response to color involves automatic reactions of the eye, optic neurons, parts
of the brain and various glands. Consider people’s responses to red. When the
eyes sees primary red, the pituitary gland embedded in the brain is stimulated
to send out a chemical signal to the adrenal medullae (located above the
kidneys) which secrete epinephrine or adrenaline that activates and arouses the
body. People emotions such as anger and fear are enhanced by this automatic
reaction to red this is why danger signals are usually red. Affective feelings
of excitement are generated by red. Thus, cosmetics such as lipstick and rouge
are based on red. In the presence of red, people also tend to eat more; which
is why red is a popular color for restaurants.
People’s affective
systems have similar automatic reactions to other colors. For instance, a
particular shade of vivid pink causes the brain to secrete nor epinephrine, a
chemical that inhibits the productions of epinephrine. Thus pink is useful
color for places where angry people must be confronted (a principal’s office,
certain areas of a prison, or the complaint center in a department store).
Yellow is the fastest
color for the eye to see because the electrochemical reactions that produce vision
work fastest in response to yellow stimulation. Thus yellow is an excellent
color to command attention (traffic warning signals and Post it notes are
examples). Placing a yellow car in the auto showroom will attract more
attention from passing motorist than a car of a different color. Although many
people think of yellow as cheerful and sunny, the yellow kitchen they often
request may increase anxiety and loss of temper.
People’s reactions to
favorite colors tend to vary by socioeconomic status (income and education
level). Lower income people tend to like primary colors that are pure, simple
and intense. Primary colors can often be described in two words sky blue,
forest green. Upper income people tend to prefer more complex colors that
require three or more words for description (a sort of grayed green with a
little blue in it). To lower income people such colors seem “muddy” or washed
out; simple colors that are bright and clean have a higher appeal to this
group.
According to the
experts, there are sex based preferences for certain colors. The eye sees all
colors as having either a yellow base or a blue base. Thus, red can be yellow
based (tomato red) or blue based (raspberry). Men inherit a preference for
yellow based reds, whereas most women like blue based reds. Thus when women buy
cosmetics that look good to themselves or their female friends, they usually
gravitate toward the blue based reds. However most men tend to react more
favorably to a woman wearing yellow based red make-up.
Finally blue is the
stated favorite color of 80 percent of Americans. Blue is thought to be a
calming color, but a very strong sky blue is much more calming than other
shades. In its presence the brain sends out some 11 tranquilizing chemicals to
calm the body. Some hospitals use this color in the cardiac unit to calm
fearful patients. In contrast, a very pale sky blue encourages fantasy and
therefore might be a good color for the creative department in an ad agency.
Source: Adapted
from Carlton Wagner, “Color Cues,” Marketing Insights, spring 1990, pp. 42-46.
That is the affective
system cannot plan make decisions or purposefully try to achieve some goal.
Rather a person’s affective system usually responds immediately and
automatically to significant aspects of the environment. An obvious example is
color. Most people immediately have a positive affective response when they see
a favorite color on a car an item clothing (See Highlight 3.1).
A related
characteristic of the affective system is that people have little direct
control over their affective responses. For instance, if you are insulted by a
rude sales clerk, your affective system might immediately and automatically
produce feelings of frustration and anger. However people can have indirect
control over their affective feelings by changing behavior that is triggering
the affect or moving to another environment. For instance, you might complain
about the rude clerk to the manager which could reduce the negative affect you
felt and create a new feeling of satisfaction. As another example consumer who
have negative affective reactions to a crowded clothing shop (feeling of
discomfort, frustration or even anger) might leave the store to shop in a less
crowded environment which stimulates more positive affective feelings.
A third feature of the
affective system is that affective responses are felt physically in the body. Consider
the butterflies in the stomach associated with the excitement of making an
important purchase such as a new car or a house. These physical reactions can
be powerful feelings for the people experiencing them. People’s body movements
often reflect their affective states (they smile when happy, frown when
disturbed, clench fists in anger sit up straight in anticipation, or slouch in
boredom) and communicate their emotional states to other people. Thus,
successful salespeople read the body language of their prospects and adapt
their sales presentations accordingly.
Fourth the affective
system can respond to virtually any type of stimulus. For instance, consumers
can have an evaluate response to a physical object (I love my Techniques stereo
system) or a social situations (I disliked talking to the salesperson in the
electronic store). Peoples affective systems can also respond to their own
behaviors (I enjoy playing my stereo system). Finally consumer’s affective
systems can respond to thoughts produced by their cognitive system (I like to
think about stereo systems).
Fifth, most affective
responses are learned. Only a few basic affective responses such as preferences
for sweet tastes or negative reactions to loud, sudden noises seem to be
innate. Consumers also acquire many affective responses through early
socialization experiences as young children. Because affective responses are
learned, they may vary widely across different cultures, subcultures or other
social groups. Thus people’s affective systems are likely to respond in rather
different ways to the same stimulus.
What is cognition?
Human beings have
evolved a highly sophisticated cognitive system that performs the higher mental
processes of understanding, evaluating, planning, deciding and thinking.
·
Understanding-Interpreting or
determining the meaning of specific aspects of one’s environment.
·
Evaluating-Judging whether an aspect of
the environment or one’s own behavior is good or bad, positive or negative,
favorable or unfavorable.
·
Planning-Determining how to solve a
problem or reach a goal.
·
Deciding-Comparing alternative solutions
to a problem in terms of their relevant characteristics and selecting the best
alternative.
·
Thinking-The cognitive activity that
occurs during all of these processes.
Exhibit 3.3
Types of Meanings Created by the
Cognitive System
Cognitive
Interpretations of Physical Stimuli
This sweater
is mode of lambs wool.
This car gets
28 miles per gallon.
Cognitive
Interpretations of social stimuli
The
salesperson was helpful.
My friends
think Pizza Hut is the best.
Cognitive
Interpretations of affective responses
I love Dove
(Ice cream) bars.
I feel guilty
about not sending mom a birthday card.
I feel mildly
excited and interested in a new store.
|
Cognitive
Interpretation of Symbolic meanings
This car is
sexy.
This style of
dress is appropriate for older women.
Wearing a
Rolex watch means you are successful.
Cognitive
Interpretation of Sensations
Colors on a
box of breakfast cereal.
Sound of a
soft drink can be opened and poured.
Sweet taste of
chocolate chip cookies.
Smell of your
favorite cologne.
Feel of your
favorite pair of jeans.
Cognitive
Interpretations of Behaviors
I drink a lot
of Diet Pepsi
How to pay
with a credit card.
|
In this book we use the term cognition broadly to
refer to all of these mental processes as well as the thoughts and meanings
produced by the cognitive system.
A major function of People’s cognitive system is to
interpret, make sense of and understand significant aspects of their personal
experiences. To do so the cognitive system creates symbolic, subjective
meanings that represent our personal interpretations of the stimuli we
encounter; for instance, Greg Macklin made may cognitive interpretations during
his shopping trip. Our cognitive system are capable of interpreting virtually
any aspect of the environment (That is one of the early Beatles tunes). We also
can interpret our behavior (why did I buy that CD?) and our own affective
states (Do I really like this sweater?). Cognitive interpretations can include
the deeper symbolic meanings of products and behaviors (Having a pager makes me
feel in control). Finally, people can interpret the meaning of their own
cognitions or beliefs (What does it mean that Hills department store has “every
day low prices?”). Exhibit 3.3 list some of the interpretations consumers
cognitive systems can create”?).
A second function of our cognitive systems is to
process (think about ) these interpretations or meanings in carrying out
cognitive tasks such as identifying goals and objectives, developing and
evaluating alternative courses of action to meet those goals, choosing a course
of action and carrying out the behaviors. The amount and intensity of cognitive
processing varies widely across situations, products and consumers. Consumers
are not always engaged in extensive cognitive activity. In fact, many behaviors
and purchase decisions probably involve minimal cognitive processing.
Relationship between Affect and
Cognition
The relationship between affect and cognition
remains an issue in psychology? Several Researches consider the affective and
cognitive system to be (at least some what) independent. Others argue that
affect is largely influenced by the cognitive system. We believe that some
degree of independence is plausible because the affective and cognitive areas
appear to involve different parts of the brain. However these affective and
cognitive areas are richly connected by neural pathways, so we must recognize
that each system can influence the other.
Exhibit 3.4The Relationship between the Affective and Cognitive Systems
For understanding
consumers, it is more useful to emphasize the interactions between the
affective and cognitive system than to argue about which system is more
important or dominant. Exhibit 3.4 presents a simple model to illustrate how
the two systems are related. Note that each system can respond independently to
aspects of the environment and each system can respond to the output of the
other system. For affective system in reaction to stimuli in the environment
can be interpreted by the cognitive system (I wonder why I am so happy; I don’t
like the insurance agent because she is too serious). These cognitive
interpretations, in turn might be used to make decisions (I won’t buy insurance
from this person).
We also know that consumer’s
affective reactions to the environment can influence their cognition during
decision making. For instance, if you go grocery shopping when you are in a
good mood influences cognitive processes during shopping so that you are more
likely to think about the favorable qualities of things to buy. As another
example, your cognitive interpretation of a TV commercial can be influenced by
your affective reactions to the material in the preceding program.
In contrast consumers
cognitive interpretations of information in the environment can trigger
affective reactions (Oh is that a Honda CRX? I like it). We know that’s people
affective system can be influenced by their cognitive interpretations of their
experiences in a situation. For instance, if you interpret a salespersons
behavior as pushy you probably will have a favorable affective response if you
interpret the salespersons behavior as helpful.
Marketing Implications
Both affect and
cognition are important for understanding consumer behavior. Consider, for
instance the cognitive and affective components of consumer satisfaction a
major goal of marketing strategy. Satisfaction has elements of both affect
(feeling pleased, liking the product or service) and cognition (knowing why the
product is liked). Likewise a brand image includes knowledge and beliefs
(cognitions) about brand attributes, the consequences of brand use and
appropriate consumption situations as well as evaluations, feelings and
emotions (affective responses) associated with the brand. Marketers need to
understand both affective and cognitive responses to marketing strategies such
as product design, advertisement and store layout. For some marketing purposes
consumers affective responses are more important in other cases cognition is
key.
Highlight 3.2
Affective and Cognitive
Reactions to New Style Slot Machines
Slot machine playing is
the fastest growing segment in the gambling industry worth about $16 billions
in 1996. But the technology of slot machines has not changed much since about
1960 when electronic innards were added that actually spin the reels. Since
than innovations such as multigame machines incorporating high resolution
graphics, touch screen and CD quality stereo sound have not been widely
accepted. For instance, when machines using cashless tokens were installed at
the MGM Grand Hotel and Casino in Las Vegas revenue per Machine dropped by 50
percent. People seem to like the noise of the coins clinking together.
In thousands of casinos
around the country, consumers can slip a coin into an old fashioned slot
machine and take a gamble by yanking on a large handle on the side. Pulling the
arms length handle makes a satisfying loud a “ka-chunk” sound while spinning
three reels inside the machine. Innovators in the industry would love to have
gamblers spin the reels of a slot machine by pressing an electronic button
placed conveniently in front of the machine. If people would use such a device,
they could “play the slots” more easily and faster, thus bringing more profit
to the casinos. But most people are having none of it. Consumers like Melvyn
Hughes, foundry owner from England, say that the old fashioned one armed bandit
gives them “more of the feeling of gambling”. People’s affective reactions to
the traditional slot machines influence their feelings and beliefs about
gambling and their gambling behavior too.
International Game
Technology, the dominant producer of slot machines controlling about 85 percent
of the U.S. market has virtually ignored the high tech innovations, yet its
earnings are growing at 20 percent per year. To complete with IGT, smaller
companies have tried to introduce high tech innovative slots, but they have
been frustrated by the negative affective and cognitive reactions of gamblers
like Melvyn. Perhaps the demographics of the typical gambler have an influence.
The average age of the Las Vegas visitor is 49, approximately 40 percent have a
high school education or less and about 25 percent are retired.
Source: Christina
Binkley, “Gambler Prefer One Armed Bandits that have Arms,” The wall street
journal, February 3, 1997, pp. B1, B5. Reprinted by permission of the wall
street journal, ©1997 Dow Jones & Company, Inc. All Rights Reserved. Visit
the MGM Grand Web site http://www.mgmgrand.com
(click on Gaming and then Slots) to see the featured slot machines.
Affective responses are
especially important for so called feeling products. These include certain
foods (doughnuts, snacks, pizza), beverages (soft drinks, beer, wine), greeting
card, fragrances skin care products and sport cars. For instance, consider
consumers affective responses to ice cream. For most people, eating ice cream
is a highly sensory experience and they associate the product with affective
feelings of happiness, fun and excitement, even sensual pleasure. When Haagen
Dazs, the Amerixcan maker of super premium ice cream, noted for its high
butterfat content and intense flavors, expanded into Europe, the company
promoted people’s affective, sensual reactions to ice cream. One British ad portrayed
a seminude couple feeding ice cream to each other. The product was very
successful in England, France and Germany where sales grew from $2million to
$30 million in just two years. (Highlight 3.2 discusses consumers affective and
cognitive reactions to a product that has a high feeling component.) In the
remainder of this chapter, we consider the cognitive system and the knowledge
it creates.
Cognitive Processes in
Consumer Decision Making
The most important
aspect of consumer behavior for marketers to understand is how consumers make
decisions. Consumers make decision about many types of behavior:
·
What product or brand should I buy?
·
Where should I shop?
·
What TV shows should I watch to night?
·
Should I pay for this purchase with cash
or a credit card?
·
How much money should I borrow?
·
Should I read this ad carefully?
·
Which friend should I consult?
·
Which salesperson should I buy from?
Consumers use information to make such decisions. Of
course, people’s internal affective responses and their own behaviors
constitute information that can be interpreted by their cognitive system. In
addition, most aspects of the environment are potential information. In a
supermarket, for instance marketing strategies such as a price tag, a coupon,
sale signs in a store window, or a tasting demonstration of a new product
provide information to consumers. If this information is to influence consumers
decisions, it must be processed (taken in, interpreted and used) by their
cognitive systems. To explain how the cognitive system processes information
researches have developed information processing models. These models identify
a sequence of cognitive processes in which each process transforms or modifies
information and passes it on the next processes, where additional operations
take place. The decisions that underlie many human actions can be understood in
terms of these cognitive processes.
Reduced to its essence, consumer decision making
involves three important cognitive processes. (1) Consumers must interpret
relevant information in the environment to create personal knowledge or
meaning. (2) Consumers must combine or integrate this knowledge to evaluate
products or possible actions and to choose among alternative behaviors. (3)
Consumers must retrieve product knowledge from memory to use in integration and
interpretation processes. All three cognitive processes are involved in any
decision making situation.
A Model of Consumer Decision Making
Exhibit 3.5 presents a model of consumer decision
making that highlights these cognitive processes of interpretation, integration
and product knowledge in memory. We provide an overview of this decision making
model here, and in subsequent chapters we discuss each element of the model in
more detail.
Consumers must interpret or make sense of
information in the environment around them. In the process they create new
knowledge, meanings and beliefs about the environment and their place in it.
Interpretation processes require exposure to information and involve two
related cognitive processes attention and comprehension. Attention governs how
consumers select which information to interpret and which information to
ignore. Comprehension refers to how consumers determine the subjective meanings
of information and thus create personal knowledge and beliefs. We discuss
exposure, attention and comprehension processes in chapter 5.
In this book we use the terms knowledge, meanings
and beliefs interchangeably to refer to the types of personal and subjective
interpretations of information produced by interpretation processes. Exhibit
3.5 shows that knowledge meanings and beliefs may be stored in memory and later
retrieved from memory (activated) and used in integration processes. Later in
the chapter we discuss how consumers may organize these meanings and beliefs
into knowledge structures.
Exhibit 3.5
Cognitive Processes in Consumer Decision Making
More Characteristics of the Cognitive
System
Several aspects of the cognitive system influence
decision making by consumers. Activation for instance refers to the process by
which product knowledge is retrieved from memory for use in interpreting and
integrating information. Activation of knowledge in memory is often automatic
in that little or no conscious effort is involved. Consumers typically
experience activated knowledge as thought that just come to mind.”Daydreaming
is a good example of activation various bits of knowledge such as the location of
a particular shop in the mall, the salesperson’s name, or the price of that
black sweater. People sometimes try to remember such knowledge by giving
themselves cues that might activate the desired knowledge (Let’s see, I think
her name begins with a “B”).
The product knowledge in consumer’s memories can be
activated in various ways. The most common way is by exposure to objects or
events in the environment. Seeing something such as the distinctive BMW grille,
can activate various meanings (You might think about sportiness or that this is
a rich person’s car). Because marketers control certain aspects of the
environment, they have some influence on consumer’s cognition. People’s
internal affective states also can activate knowledge. For instance, positive knowledge
and beliefs tend to be activated when a person is in a good mood, whereas more
negative meanings are activated when the same person is in an unpleasant mood.
Finally, product knowledge in memory can be activated because it is linked to
other activated meanings. Because meanings are associated in memory, activation
of one meaning concept may trigger related concepts and activate those meanings
as well. Consumers have little control over this process of spreading
activation, which occurs unconsciously and automatically. For instance, seeing
magazine ad for Jell-O might activate first the Jell-O name and then related
knowledge and meanings such as jiggly, tastes sweet, good for a quick dessert
and Bill Cosby likes it. Through spreading activation, various aspects of one’s
knowledge in memory can spring to mind during decision making.
Another important characteristic of the human
cognitive system is its limited capacity. People can consciously consider only
a small amount of knowledge at one time. This suggests that the interpretation
and integration processes during consumer decision making are fairly simple.
For instance, it is unlikely that consumers can consider more than a few
characteristics of a brand in forming an attitude or intention to buy the
brand. At the same time we know people are able to handle rather complex tasks such
as going to a restaurant because cognitive processes tend to become more
automatic with experience. That is over time, cognitive processes gradually
require less capacity and conscious control (less thinking is necessary).
Grocery shopping for instance is routine and cognitively easy for most
consumers because many of the interpretation and integration processes involved
in choosing food products have become automatic. Highlight 3.3 describes a
common example of how automatic processing develops.
Marketing Implications
The simple model of consumer decision making just
presented has many implications. Because the next several chapters cover this
model in detail, only a few examples are given here.
Obviously it is important for marketers to
understand how consumers interpret their marketing strategies. For instance,
marketers might have a sale to move a brand that is overstocked, but consumers
might interpret the price decrease as an indication that product quality has
dropped. Marketers also are highly interested in the knowledge, meanings and
beliefs that consumers have for their products, brands, stores and so on.
Highlight 3.3
Increasing Automatic Cognitive
Processing Learning to Drive a Car
Practiced subjects can do what seems impossible to
both the voice and the theorist. People can achieve dramatic improvements in
skill with practice. For instance, consider your experience in learning to
drive a car. When you first learned to drive, you probably couldn’t drive and
talk at the same time. The task of driving seemed difficult and was probably
physically and mentally tiring. Today if you are a skilled driver you can
probably drive in moderate traffic, listen to music on the radio and carry on a
conversation with a friend. Could you have done this when you first started
driving? Probably then you kept the radio off. If anyone tried to talk to you,
you ignored them or told them to shut up. Of course, even to day you will
probably stop talking if something unfamiliar occurs such as an emergency
situation on the road up ahead. At least, we hope you do!
Learning to drive a car illustrates how cognitive
processes (and associated behavior) become increasingly automatic as they as
learned through practice. However even highly automatic skills such as eating
seem to require some cognitive capacity. Perhaps you like to munch on something
while you study. You might snack on pretzels (as this author does) or eat an
apple while you read this chapter. But if you come upon a difficult passage
that requires greater thought, you probably will stop chewing, or you hand with
the pretzel may pause in midair, while you interpret the meaning of what you
are reading.
Highlight 3.4
Automatic Activation of Meanings from
Memory
Awareness of activation. It is difficult to become
aware of our own activation processes. You would have to pay special attention
to what happens when you are exposed to an object for instance because
most activation tends to be automatic and very rapid. Normally we are not
conscious of the activation process that retrieves stored information from
memory. The meaning just “come to mind.”
Source: The
Family Circus “copyright © by Bill Kenne. Reprinted with special permission of
King Features Syndicate.
The integration processes involved in forming brand
attitudes (Do I like this Brand?) and purchase intentions? (should I buy this
brand?) Are critically important for understanding consumer behavior. Marketers
need to know what types of product knowledge are used in integration processes
and what knowledge is ignored. Because of the limited capacity of the cognitive
system, marketers should expect consumers to integrate relatively small amounts
of knowledge when choosing brand to buy or stores to patronize.
Activation of product knowledge has many
implications for marketing. For instance, the choice of a brand name can be
highly important for the success of the product because of the various meanings
the brand name can activate from consumer memories. Jaguar is a good name for a
sport car because it activates such meanings as speed, agility, exotic, rare,
beautiful, powerful and graceful. Another implication is that marketers need to
pay attention to differences between consumers because the same stimulus may activate
different knowledge in different consumers. The Highlight 3.4 illustrates this
point.
Knowledge Stored in Memory
Exhibit 3.5 shows that consumer knowledge in memory
influences the cognitive processes involved in decision making. We will discuss
consumers’ product knowledge and involvement in the next chapter. In this
section we describe two broad types of knowledge that consumers create and we
discuss how this knowledge is organized in memory. We also discuss the
cognitive learning processes by which consumers acquire knowledge.
Types of Knowledge
The human cognitive system can interpret virtually
any type of information and thereby create knowledge, meanings and beliefs.
Broadly speaking people have two types of knowledge: (1) general knowledge about
their environment and behaviors and (2) procedural knowledge about how to do
things.
General knowledge concerns people’s interpretation
of relevant information in their environments. For instance, consumers create
general knowledge about product categories (compact disks, fast food hamburger
restaurants, mutual funds), stores (Sears, Wal-Mart and K-Mart), particular
behaviors (shopping in malls, eating ice cream, talking salespeople), other
people (one’s best friend, the cute clerk at the 7 Eleven store on the corner,
the professor for this course and even themselves (I am shy, intelligent and
honest).
General
knowledge is stored in memory as propositions that link or connect two
concepts:
Most propositions are based on same
personally relevant connection between the two concepts. For instance, your
knowledge that a favorite clothing store is having a sale creates a simple
proposition:
The connection or links in propositions are the key to understanding meaning. Knowledge or meaning exist when a concept in memory is
linked to another concept via a proposition. Essentially, knowledge or meaning
is defined by the connection between concepts. Consider how the meaning changes
when the same two concepts are connected by a different link.
Consumers’
general knowledge is either episodic or semantic. Episodic knowledge concerns
specific events in a person’s life. For instance, “Yesterday I bought a
Snickers Candy bar from the vending machine”or” My last credit card bill had
another mistake” are complex of episodic knowledge. Consumers also have
semantic knowledge about objects and events in the environment. For instance,
the personal meanings and beliefs you have about Snickers candy bars the
peanut, caramel and calories it contains; the wrapper design: the aroma or
taste are part of your semantic knowledge. When activated from memory, the
episodic and semantic components of general knowledge can influence consumer’s
decision making and overt behaviors.
Consumers
also have procedural knowledge about how to do things. Procedural knowledge is
stored in memory as a production. A production is a special type of “if …then…”
proposition that links a concept or event with an appropriate behavior.
As the market for sports shoes matured,
Nike introduced many different types of shoes, requiring consumers to form more
complex knowledge structures. Courtesy Nike, Inc.
Other examples of
production include “If the phone rings when you are busy, don’t answer it, say
no and leave.”Over a lifetime of experience, consumers obtain a great amount of
procedural knowledge, much of which is highly specific to particular
situations. When activated from memory, these productions can directly and
automatically influence a person’s overt behavior. For instance, Susan has a
production: “If the price of clothing is reduced by 50% or more, I will
consider buying it. “If this procedural knowledge is activated when susan sees
a half price sign in the jeans section she will stop and decide if she needs a
new pair of jeans.
Like general knowledge,
people’s procedural knowledge is relevant for many everyday situations.
Consider the procedural knowledge consumers need to operate high tech equipment
such as computers, video cameras and VCRs, stereo receivers and televisions.
Many consumers feel such products have become too complex and difficult to
operate. For instance, a recent survey found that only 3 percent of total TV
viewing time is spent watching shows that have been recorded in advance.
Apparently, many people do not have the appropriate procedural knowledge to use
the timed recording feature on their VCRs. In recognition that relatively few
consumers want and use all the features on their high tech equipment, some
manufacturers are simplifying their products to reduce the procedural knowledge
necessary to use them. For example, Philips, the giant Dutch electronic firm,
developed a group of easy to use clock radios, VCRs and tape players called
Easy Line.
Both general knowledge
and procedural knowledge have important influences on consumers’ behaviors.
Consider the grocery shopping situation described at the beginning of this
chapter. Various aspects of Greg Macklin’s general and procedural knowledge
were activated as he moved through the grocery store environment. This
knowledge affected his interpretation and integration processes as he made
numerous shopping decisions.
Exhibit 3.6
An Associative Network of Knowledge or Schema
An Associative Network of Knowledge or Schema
Structures of Knowledge
Consumer general and
procedural knowledge is organized to form structures of knowledge in memory.
Our cognitive system creates associative networks that organize and link many
types of knowledge together. Exhibit 3.6 presents an associative network of knowledge
for Nike running shoes. In this knowledge structure, the Nike concept is connected
to various types of general knowledge including episodic knowledge about past
events (Shopping at Wilson’s) and Semantic knowledge about the features of Nike
Shoes (their appearance, weight and cushioning). Also included is knowledge of
affective responses (memory of one’s feeling after a hard run) and the
interpretation of those affective feelings (relaxed and proud). This network of
Nike knowledge also contains productions (how to run lightly, wear cushioned
socks) and related semantic knowledge about the consequences of these behaviors
(avoid sore knees).
Part of this knowledge
structure might be activated on certain occasions. For example, some knowledge
could be activated by exposure to an athlete wearing Nike shoes on TV or
noticing the Nike swoosh symbol on a billboard ad. Other knowledge associated
with Nike could be activated by experiencing the pleasant affective feelings of
satisfaction and relaxation after a hard workout. Finally, some meanings
associated with Nike could be activated through spreading activation as
“activation energy” spreads from one meaning concept in the network to related
meanings. Whatever Nike knowledge is activated during decision making has the
potential to influence consumer’s interpretation and integration processes at
that time.
Types of Knowledge
Structures
People have two types
of knowledge structures schemas and scripts. Each is an associated network of
linked meanings, but schemas contain mostly episodic and semantic general
knowledge, whereas scripts are organized networks of production knowledge. Both
schemas and scripts can be activated in decision making situation, and they can
influence cognitive processes. The structure of knowledge in Exhibit 3.6 is a
schema that represents one consumer’s general knowledge about Nike running
shoes. Marketers should seek to understand consumers’ schemas about brands,
stores and product categories.
Whereas consumers
experience common situations, such as eating in a fast food restaurant, they
learn what behaviors are appropriate in that situation. This knowledge may be organized
as sequence of if …then … productions called “a script.” Following is an
example of a simple script:
As another example,
consumers who frequently go to auctions may develop a generalized script
containing production knowledge about how to register with the auctioneer
before the sale starts, how to bid, when to use particular building strategies,
how and when to pay for one’s purchases and so on. Their cognitive systems may
organize this production knowledge into a script. When activated in an auction,
situation, the script automatically guides and directs many (but not
necessarily all) of the consumer’s overt behaviors. Thus consumers who have a
well developed script do not have to make conscious decisions about many
auction-related behaviors because those behaviors are controlled by the
scripts.
Consumers with
lifetimes of experience and learning are likely to have a great many scripts
about recurring situations in their lives. For instance, consumers may know how
to acquire information about products and services from tests in Consumer
Reports, from friends and acquaintances who are “experts,” from the Internet,
or from salespeople. Many consumers have scripts for how to access money to pay
for purchases (by check, by credit card, or by getting a bank loan). Most
consumers know how to shop for products in various types of stores (discount
store, department store, boutique stores, from a catalog, via the Internet).
Some consumers have scripts for negotiating a purchase (from an automobile
dealer, a seller at a flea market, or an appliance salesperson). Exhibit 3.7
presents a simplified script for eating in a “fancy” restaurant.
Exhibit 3.7
A Hypothetical Script
of Appropriate Procedures for Dining at a “Fancy” Restaurant
·
Enter restaurant.
·
Give reservation name to maitre d.
·
Wait to be shown able.
·
Walk to be able and sit down.
·
Order drinks when waiter asks.
·
Select dinner items from menu.
·
Order meal when waiter returns.
·
Drink drinks and talk until first
course arrives.
·
Eat soup or salad when it arrives.
|
·
Eat main course when it arrives.
·
Order dessert when finished with
dinner.
·
Eat dessert when it arrives.
·
Talk until bill arrives.
·
Examine bill for accuracy.
·
Give waiter credit card to pay for bill.
·
Add tip to credit card form and sign.
·
Leave restaurant.
|
Source: Reprinted
with permission from “Scripts in Memory for Text, ”by Gordon H. Bower, John B.
Black and Terrace J. Turner, which appeared in Cognitive Psychology, April
1979, pp. 177-220.
Marketing Implications
To understand
consumer’s behavior, marketers need to know what product knowledge consumers
have acquired and stored in memory. For instance, marketers may wish to
determine how consumers organize a product category into product forms (Do
consumers see freeze-dried and instant coffee as separate product forms?).
Marketers might want to know the contents of consumer’s product schemas (see
Exhibit 3.6 for some examples) or shopping scripts (associative networks of
procedural knowledge). In addition, marketers might need to know what types of
knowledge are likely to be activated by particular marketing strategies. This
could require a detailed analysis of the meanings that are activated when
consumers are exposed to a particular color of a car or a certain typeface for
a print ad. In the next chapter, we will examine consumer’s product knowledge
and involvement.
Cognitive
Learning
How do consumers learn
the general and procedural knowledge in their schema and script structures? In
this text, we distinguish between two broad types of learning behavioral and
cognitive. Behavioral learning is discussed in section 3 and cognitive learning
is discussed here.
Cognitive learning
occurs when people interpret information in the environment and create new
knowledge or meaning. Often these new meanings modify their existing knowledge
structures in memory. Basically consumers come into contact with information
about products and services in three ways. Consumers can learn about products
and services through direct personal use experience. Marketers use a variety of
strategies such as in trials and free samples to give consumers direct
experience with the product. Auto dealers encourage consumers to drive the car
around the block. Clothing stores provide learning rooms for customers to try
on garments and mirrors to evaluate their appearance. Ice cream parlors offer
free samples tastes and bedding retailers nearly always set up beds so
customers can lie down and experience the feeling of a mattress before buying.
Cognitive learning can
also occur through consumers vicarious product experiences. That is, consumers
can acquire knowledge indirectly by observing others using the product. Most
vicarious observation probably occurs accidently when consumers notice other
people using a product or service (seeing people using Rollerblades). Marketers
can create vicarious product experiences for consumers through marketing
strategies such as using in store demonstrations or paying sports stars to wear
certain clothes or shoes. Brands with higher market shares have an advantage
over less popular brands because consumers are more likely to observe other
people using a best selling brand. Finally, much cognitive learning occurs when
consumers interpret product related information from the mass media (news
stories, advertising, Consumer Reports, etc.) or from personal sources (friends
and family).
Interpreting
information about products and services can result in three types or levels of
cognitive learning accretion, tuning and restricting. Exhibit 3.8 illustrates
how these three types of cognitive learning can create and modify associative
networks of knowledge. Marketers may develop strategies to influence each type
of cognitive learning.
Accretion Most
cognitive learning probably occurs by accretion. As consumers interpret
information about products and services, they add new knowledge, meaning and
beliefs to their existing knowledge structure “Nike shoes are expensive, Nike
shoes have good cushioning” (see Exhibit 3.8). Much learning research has
focused on how people form declarative knowledge through accretion learning.
However, more complex types of cognitive learning. However more complex types
of cognitive learning that involve changes to the structure of the associative
knowledge network can also occur.
Turning as consumers
gain experience with a product, knowledge structures tend to become larger and
more complex through accretion processes. At some point, consumers may adjust
their knowledge structures to make them more accurate more generalize able.
Most knowledge structures undergo minor changes in meaning as consumers
continue to process information from the environment. As shown in Exhibit 3.8
turning can occur when parts of a knowledge structure are combined and given a
new overall meaning. For instance, several characteristics of a Nike shoe
(lacing pattern, insole, and reinforced heel) might be interpreted to mean
“good support.”
Restructuring involves
the revision of the entire associative network of knowledge, which might
include creation of entirely new meaning structures and/or reorganization of an
old knowledge structure. Accretion and sometimes tuning can occur without much
cognitive effort or awareness (essentially automatically). In contrast,
restructuring usually involves extensive cognitive effort and substantial
thinking and reasoning processes. Therefore, restructuring tends to be rare,
occurring only when existing knowledge structures become excessively large and
cumbersome (and possibly inaccurate). As illustrated in Exhibit 3.8, this may
have happened in the athletic shoe market with the proliferation of specialized
shoe models and styles introduced in the 1980s and 1990s.
Sometimes the
introduction of a new product that is quite different from current products can
force consumers to restructure their existing product knowledge to accommodate
the new product. For instance, many consumers had to restructure their
knowledge about cooking techniques when they began using microwave ovens.
Exhibit 3.8
Three Types of Cognitive Learning
Changes
in consumer’s values can also precipitate a restructuring of consumer’s product
knowledge. For instance, the increasingly strong environmental values of the
late 1980s may have led some consumers to restructure their knowledge about
disposable diapers and aerosol containers. Highlight 3.5 describes changes in
the credit card business that may require many consumers to tune or restructure
their knowledge structures.
Highlight
3.5
Cognitive
Learning about Credit Cards
Some
people may think that there is only one type of credit card, but in reality
people can access their funds using many types of cards. As people learn more
about types of card, their knowledge structure will become tuned more closely
to reality. As they learn even more, they may have to restructure their
knowledge about the various ways they can use “plastic” to buy things. Here are
the main types of credit cards available today.
·
Credit cards. Credit cards offer a convenient
way to but things now by borrowing the money and paying it back later. When
thinking of credit cards the typical consumer thinks of VISA (about 50 percent
shares) and MasterCard (about 27 percent shares). Nearly all credit cards set a
limit on how much can be borrowed and specify a minimum payment due each month
and many cards charge an annual fee. Credit cards charge relatively high
interest compared with other ways to borrow money rates can be as high as 15 to
19 percent on the unpaid balance.
·
Charge cards. American Express in the
best known change card traditionally targeted at well heeled customers who pay
their bills in full, each month. With no preset spending limit, charge cards
are particularly useful for business travelers who may incur very large
business travel expenses from time to time. There is an annual fee for the
basic card, which can rise to $300; the Platinum card, for example, requires a
$300 yearly fee.
·
Stored value card. Usually used in
amounts ranging from $25 to $100, this card replaces cash. As the cards are
swiped through telephones or computerized terminals the amount of the purchase
is deducted. When their value is exhausted, the cards are either discarded or
additional value can be added to them.
·
Debit card. When using a debit card, the
cost of a purchase is deducted instantaneously (sometimes within a day or two)
from the cardholder’s checking account. The immediacy of paying seems to have
limited the popularity of debit cards.
·
Smart card. This new type of card,
embedded with a microchip, can perform many functions. Using information stored
in its memory chip, the smart card can act as a credit card, an ATM card, a
photo ID, a door key and so forth. Acceptance of these cards has had a slow
start, because they require new terminals at the merchant’s places of business.
Sources:
Linda
Grant, “Why Warren Buffett’s Betting Big on American Express, “Fortune, October
30, 1995, pp.70-79; Stephen E. Frank, “Burned by the Masses, Cards Court the
Elite, “The Wall Street Journal, November 5, 1997, pp. B1, B13; the American
Express Web site at http://www.americanexress.com.
Marketing
Implications many marketing implications are aimed at accretion learning.
Marketers often present simple informational claims about their products (Crest
has a tartar control ingredient) and hope that consumers will accurately
interpret the information and add this knowledge to their knowledge structures.
In other cases, marketers may try to stimulate consumers to tune their
knowledge structures (You need special Nike shoes for “cross training”). On
rare occasions, marketers may wish to encourage consumers to restructure their
knowledge (Actually, beef is just as healthful as chicken).
In
sum, marketers need to monitor consumers’ knowledge structures and manage that
knowledge. Marketers need to consider what types of meanings they want
consumers to form and provide the appropriate information for consumers to
process. The next chapter presents several ideas for analyzing consumer’s
product knowledge.
Greg
Macklin
To
summarize what we have covered in this chapter and to review the cognitive
processing model, let’s return to our friend Greg Macklin doing his weekly grocery
shopping. Consider what happened as Greg walked down the aisle containing
breakfast cereal. We have divided this purchase occasions into smaller,
discrete events and related each one to the appropriate part of our cognitive
processing model. As you work through this example, consider how the various
pieces and parts of the model fit together to help explain each event. (You may
want to refer to Exhibit 3.5)
Environmental behavioral event
|
Cognitive and affective
processes
|
·
Greg noticed a bright orange shelf tag with an
arrow and the words “Unadvertised Special.”
·
The sign reminded him that the supply of breakfast
cereal at his house was getting low.
·
He looked at the package more closely.
·
He saw that product was a Kellog’s cereal, Raisin
Squares.
·
He thought to himself that he likes most Kellog’s
cereals and that his wife likes raisins.
·
He picked up a package and read “provides 11
essential vitamins and minerals.”
·
As he turned the package around, he noticed more
nutritional information. This reminded him of things he knows about
nutrition.
·
Greg quickly noticed that Raisins Squares has the
standards 25 percent RDA of most vitamins and minerals and it has no added
salt. He understood what most of this nutritional information meant.
·
Based on this information, Greg was favorably
disposed toward Raisin Squares.
·
He then looked at the price on the shelf $1.99 for
16.5 ounces.
·
Greg considered all this information and decided
to buy a package to see whether his wife would like it.
·
He tossed a package of Raisins Squares into the
grocery cart and continued shopping.
·
When Greg got to the checkout counter, he paid fro
the Raisin Squares and the other products.
|
Exposure to information and initial
attention; slightly positive affective response
Activation of stored knowledge
More attention
Simple comprehension interaction with
stored knowledge
Activation of additional stored
knowledge about affective states
Comprehension interaction with
activated knowledge
Attention and more activated knowledge
Attention and comprehension;
interaction with activated knowledge
Integration and attitude formation
with midly positive affect
Attention and comprehension
Integration processes:
Form an intention to buy
Purchase goal
Choice behavior
Purchase behavior
|
Summary
This
chapter has presented a number of concepts and ideas that will be used in later
chapters. In particular, we introduced the important internal factors of affect
and cognition and the affective and cognitive systems. We identified four types
of affective responses ranging from emotions to specific feelings to moods to
evaluations. We also described the cognitive system and the various types of
meanings it constructs. We emphasized that these two systems are highly
interrelated and the respective outputs of each can elicit responses from the
other. We believe this interactive view is the most useful for understanding
consumer behavior.
Next
we presented a model of the cognitive processes involved in consumer decision
making. The model has three basic components knowledge (also called meanings
and beliefs) in memory and two board cognitive processes interpretation and
integration. An important feature of this model is the close reciprocal
interaction between knowledge structures and cognitive processes that both
create and use this knowledge.
We
discussed the content and organization of knowledge as associative networks or
knowledge structures. We described how meaning concepts are linked together to
form propositions and productions that represent general knowledge (episodic
and semantic knowledge) and procedural knowledge (how to perform behaviors). Then
we described two types of knowledge structures schemas and scripts that contain
general and procedural knowledge, respectively. Schemas and scripts can be activated
to guide cognitive processes and influence overt behaviors.
Key
Terms and Concepts
Accretion General
Knowledge
Activation Information
Processing Models
Affect Integration
Processes
Associative
network Interpretation
Processes
Automatic
processing Knowledge,
Meanings and Beliefs
Cognition Limited
Capacity
Cognitive
learning Procedural
Knowledge
Product
Knowledge and Involvement Script
Restructuring Spreading
Activation
Schema Tuning
Review
and Discussion Questions
1.
Describe the four broad types of
affective responses that are produced by the affective system and give an
example of each.
2.
What is cognition? Give an example that
illustrates the distinction between information (stimuli) and cognition that
represents the information.
3.
How are the cognitive and affective
systems different? How are they interrelated?
4.
Consider a product such as an automobile
or a perfume. Describe at least three types of meanings that consumers might
construct to represent various aspects of the product. Discuss how marketers
might try to influence each meaning.
5.
Give an example of how a marketing
strategy could cause spreading activation within a consumer’s associative
network of product knowledge.
6.
What stores do you know about that
attempt to create a certain affective mood for customers? What things does the
store do to create that mood? How does that mood interact and influence
consumers’ cognitions (beliefs and meanings)? How might that mood influence
consumer behavior within the store, including purchase behavior?
7.
Think of a purchase decision you
recently made. Using this purchase decisions as an example, list the main
influence factors, your affective responses, your cognitions, your behaviors.
Describe the reciprocal interactions that occurred among some of these factors.
Describe of three main cognitive processes (see Exhibit 3.5) occurred in your
decisions.
8.
Using a topic that you know something
about (e.g., basketball, movies, college), contrast your general and procedural
knowledge and discuss how they are related. Why might marketers be interested
in each type of knowledge?
9.
Highlight 3.5 describes how credit card
companies have developed many types of cards by which consumers can access
funds and make purchases. Companies like VISA, Master cards and American
Express have targeted college students among many other segments. Visit the
American Web site at http://www.americanexpress.com
(click on the student and the cards). Describe the types of cards American
Express has created for the student market. Do you think these cards would
“fit” within a single knowledge structure about cards in general, or would they
be separate schemas? Do you think consumers need separate scripts to use each
type of card?
Marketing Strategy in
Action
Polo by Ralph Lauren
Ralph Lauren one the
most successful designers in the United States, has a unique approach. Other
designers create product lines, but Lauren first designs lifestyles and then
develop a wide range of products to reflect those themes. He creates romantic
worlds where handsome, long limbed families ride to hounds, play lawn tennis
with wooden rackets, or dress for dinner on safari. They wear crested blazers
and trousers of crisp linen while watching polo matches in Palm Beach. They sip
cognac, nestled in a Navajo blanket by the fireplace of a chalet. “He takes an
American fantasy of a lifestyle and he creates a Ralph Lauren world and he does
it better than anyone else,” according to Phyllis Posnick, executive fashion
editor of vogue.
The world where Ralph
Lauren grew up was quite different. Born Ralph Lifsitz in a Bronx neighborhood,
he was clothes conscious at an early age. He wore canvas jackets and button
down shirts to school in contrast to the typical student in jeans and a black
leather jacket. At 22 Laurent want to work for a Boston necktie manufacturer,
travelling to meet his customers dressed in tweeds and driving a Morgan sports
car. His first designs were 4 inch wide ties to replace the narrow 2 -inch ties then in fashion. Lauren selected
the name Polo for his line of ties because the word connected to him a
lifestyle mood of athletic grace and discreet elegance with an image of men who
wore well tailored, classic clothes with style. Printed on vibrant Italian
silk, his creations were priced at $15 (double the typical price). He sold
$500,000 worth in 1967, his start up year.
In 1968 Lauren began
producing an entire menswear line called Polo by Ralph Lauren, including wide
collar shirts and wide lapel suits. He used only the finest fabrics to create
the Lauren look distinctive, innovative, but classic and refined at the same
time. His suits combined the Ivy League natural shoulder look with the fitted
shape and expensive fabrics of the best European custom tailored clothing. His
shirts were all cotton and richly patterned.
Over the years Ralph
Lauren chairman and chief executive officer of Polo by Ralph Lauren, has
created many product lines targeted at different markets and different consumer
segments. You a complete timeline of his new product introductions. In 1971 he
introduced a line of women’s clothes with an image of understated elegance and
femininity. He introduced a sportswear line called Polo University Club
targeted at college students and young professional men who were beginning to
form their work wardrobes. In 1983 he created a collection of home furnishings,
including bedding, towels, rugs and wall coverings. The collection expanded in
1986 to include furniture designed to reflect a particular lifestyle look. The
collection was marketed using ads that portrayed entire coordinated rooms. In
1994 Ralph Lauren introduced a new line of woman’s clothing called RALPH. In
1995 Lauren was busy introducing several products, including Purple Label, a
line of expensive, partially handmade men’s suits; Polo Jeans; a collection of
interior paints called Ralph Lauren Paint Collection; and a line of clothing
for infants and toddlers. In 1997 he introduced Ralph Lauren Intimate Apparel
for men and women. Other companies under license make most of these products, a
highly profitable arrangement for Lauren.
In 1978 Ralph Lauren
introduced two successful fragrances Polo (for men) and Lauren (for women). He
has added several new fragrances since then to his line, including Polo Crest
in 1989, Safari for women in 1990, Safari for men in 1991, Polo Sport for men
in 1994 and Polo Sport for women in 1996. Besides describing the fragrances and
featuring some current promotions, the company Web site also includes several
rather long and involved stories about people who use the Ralph Lauren
fragrances. Each drama vividly portrays the lifestyle vision that Ralph Lauren
has for his different fragrance brands, while it also shows how and when these
types of people use various Ralph Lauren fragrances.
By the late 1980s,
Ralph Lauren was an international presence in the fashion world. His Polo
clothing was distributed in Italy, Japan, Canada, Hong Kong, Singapore, Taiwan,
Malaysia, Korea, Panama, Mexico, Germany, Austria, Belgium, Brazil, Uruguay the
Netherlands, Luxembourg, Scandinavia, Switzerland, Spain, England and France.
He had free standing stores and boutiques in department stores all over the
world, but his showcase store was in New York City. In 1986, Lauren converted
the Rhinelander mansion on Madison Avenue into the ultimate showcase for the
Lauren lifestyle image. He remodeled the five story limestone structure at a
cost of $14 million and fitted it with hand carved mahogany wood work, oriental
rugs and fine antique furniture. With the clothing displays sharing the space
with saddles, trophies, top hats and billiard cues, the place felt more like a
London club than a retail store. (Interestingly, Ralph Lauren was not the first
to use such a retailing strategy. In 1863, department store magnate A. T.
Stewart chose an oriental motif for the interior of a store he built at
Broadway and Tenth Street in New York City. The store had “luxurious
hassocks…Soft Persian rugs…and fairylike frostings of lace draperies.”)
Lauren designs his
products to reflect a lifestyle theme. He begins by imaging a lifestyle that he
develops like a play, including describing the characters/actors how and where
they live and the types of clothing they wear. Based on these rich images, his
designers create the costumes (clothing products) and the stage sets (retail
displays) for the latest dream world.
“I want only to make
the things I love,” Lauren has said repeatedly. “A lot of people have good
taste. I have dreams. “To make his dreams a reality, he puts great effort into
the advertisements and the retail displays. Nothing is left to chance. From the
furniture to the props to the models who portray the characters, each has been
carefully chosen to create a very specific look. Each ad and retail display
creates a mood and evokes a life style. Every ad invites the reader to share
the fantasy and enter the dream world of Ralph Lauren.
Ralph Lauren is a
master of mood. His home furnishing arrangements are opulent and luxurious. A
bed might have eight pillows, all with ruffles and contrasting fabrics. The
idea is that a customer will want to buy the entire package in order to acquire
the Ralph Lauren look. In the stores, he surrounds his products with loads of
charming and inventive treasures, many of them for sale. Rather than displaying
only a blazer or a skirt, he also presents a whole pile of goodies, such as
antique tobacco horns and framed pictures of families that complete the picture
and establish the lifestyle mood.
By portraying these
moods, dreams and fantasies in his stores and advertising. Ralph Lauren offers
consumers the opportunity to share his dreams and perhaps acquire new
identities by purchasing his carefully orchestrated products. No other American
designer has created a product range so wide, a retailing network so extensive,
and a marketing image so well defined. By the early 1990s, the Ralph Lauren
fashion empire had retail sales approaching $1.5 billion, up over 400 percent
since 1981.
Discussion Questions
1.
What types of affective responses to the
Ralph Lauren advertisements and retail displays might be created by consumer’s
affective systems? How might the cognitive system interpret these responses?
2.
How could consumers’ knowledge about
Lauren and Polo be activated? How might the affective system react to these
cognitive responses?
3.
The Ralph Lauren Web site at www.ralphlaurenfragrance.com,
is devoted to Lauren’s line of fragrances. Visit the Web site and click on
fragrances to review the fragrances products marketed by Ralph Lauren. What
types of affective and cognitive reactions do you think Ralph Lauren intends
men and women consumers to have to these products?
4.
In the Ralph Lauren Web site, click on
The Pulse to read several rather long and involved stories about different
types of people who use Lauren fragrances. Discuss how these “lifestyle
stories” may influence the affect and cognition (and purchase behavior) of
consumers who take the time to read them. How might these affective and
cognitive reactions influence peoples purchase behaviors?
5.
How are consumer’s scripts relevant for
the marketing of Ralph Lauren products?
Source: Adapted
from “A dream world Labeled Lauren, “Marketing Insights, June, 1989, pp. 91-95;
and Valerie free, “100 Years ago: Through a Distant Mirror, “Marketing
Insights, June, 1989, pp. 91-95; and Valerie Free,”100 years Ago: Through a
Distant Mirror,” Marketing Insights, Spring, 1990, pp.20-21; and Susan
Caminiti,” Ralph Lauren: The Emperor Has Clothes,”Fortune, November 11, 1996,
pp.80-92.
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